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Digital Geographies (Paperback): James Ash, Rob Kitchin, Agnieszka Leszczynski Digital Geographies (Paperback)
James Ash, Rob Kitchin, Agnieszka Leszczynski
R1,353 Discovery Miles 13 530 Ships in 9 - 15 working days

As digital technologies have become part of everyday life, mediating tasks such as work, travel, consumption, production, and leisure, they are having increasingly profound effects on phenomena that are of immediate concern to geographers. These include: the production of space, spatiality and mobilities; the processes, practices, and forms of mapping; the contours of spatial knowledge and imaginaries; and, the formation and enactment of spatial knowledge politics Similarly, there are distinct geographies of digital media such as those of the internet, games, and social media that have become indispensable to geographic practice and scholarship across sub-disciplines, regardless of conceptual approach. This textbook presents a fully up-to-date, synoptic and critical overview of how digital devices, logics, methods, etc are transforming geography. It is divided into six inter-related sections introduction to digital geographies digital spaces digital methods digital cultures digital economies digital politics With illustrious instructors and researchers contributing to every chapter, Digital Geographies is the ideal textbook for courses concerning digital geographies, digital and new media and Internet communications, and the spatial knowledge of politics.

A Brief Memoir of James Davies - Master of the National School (Hardcover): James Ashe Gabb A Brief Memoir of James Davies - Master of the National School (Hardcover)
James Ashe Gabb
R802 Discovery Miles 8 020 Ships in 10 - 15 working days
A Brief Memoir of James Davies - Master of the National School (Paperback): James Ashe Gabb A Brief Memoir of James Davies - Master of the National School (Paperback)
James Ashe Gabb
R428 Discovery Miles 4 280 Ships in 10 - 15 working days
Demon Wars (Paperback): James Ash, E. Christopher Reyes Demon Wars (Paperback)
James Ash, E. Christopher Reyes
R625 Discovery Miles 6 250 Ships in 10 - 15 working days
God's Will? (Paperback): James Ash God's Will? (Paperback)
James Ash
R962 Discovery Miles 9 620 Ships in 10 - 15 working days
No life can matter until black lives matter. (Paperback): James Ashe No life can matter until black lives matter. (Paperback)
James Ashe
R671 Discovery Miles 6 710 Ships in 10 - 15 working days
Close the sale - Sales IQ (Paperback): James Ashe Close the sale - Sales IQ (Paperback)
James Ashe
R660 Discovery Miles 6 600 Ships in 10 - 15 working days
Phase Media - Space, Time and the Politics of Smart Objects (Hardcover): James Ash Phase Media - Space, Time and the Politics of Smart Objects (Hardcover)
James Ash
R4,687 Discovery Miles 46 870 Ships in 10 - 15 working days

In Phase Media, James Ash theorizes how smart objects, understood as Internet-connected and sensor-enabled devices, are altering users' experience of their environment. Rather than networks connected by lines of transmission, smart objects generate phases, understood as space-times that modulate the spatio-temporal intelligibility of both humans and non-humans. Examining a range of objects and services from the Apple Watch to Nest Cam to Uber, Ash suggests that the modulation of spatio-temporal intelligibility is partly shaped by the commercial logics of the industries that design and manufacture smart objects, but can also exceed them. Drawing upon the work of Martin Heidegger, Gilbert Simondon and Bruno Latour, Ash argues that smart objects have their own phase politics, which offer opportunities for new forms of public to emerge. Phase Media develops a conceptual vocabulary to contend that smart objects do more than just enabling a world of increased corporate control and surveillance, as they also provide the tools to expose and re-order the very logics and procedures that created them.

The Interface Envelope - Gaming, Technology, Power (Paperback): James Ash The Interface Envelope - Gaming, Technology, Power (Paperback)
James Ash
R1,583 Discovery Miles 15 830 Ships in 10 - 15 working days

In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature.

A Brief Memoir Of James Davies - Master Of The National School, On Devauden-Hill, Monmouthsire (1834) (Paperback): James Ashe... A Brief Memoir Of James Davies - Master Of The National School, On Devauden-Hill, Monmouthsire (1834) (Paperback)
James Ashe Gabb, A Clergyman
R552 Discovery Miles 5 520 Ships in 10 - 15 working days

This scarce antiquarian book is a selection from Kessinger Publishing's Legacy Reprint Series. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment to protecting, preserving, and promoting the world's literature. Kessinger Publishing is the place to find hundreds of thousands of rare and hard-to-find books with something of interest for everyone

A Brief Memoir Of James Davies - Master Of The National School, On Devauden-Hill, Monmouthsire (1834) (Paperback): A Clergyman,... A Brief Memoir Of James Davies - Master Of The National School, On Devauden-Hill, Monmouthsire (1834) (Paperback)
A Clergyman, James Ashe Gabb
R555 Discovery Miles 5 550 Ships in 10 - 15 working days
Phase Media - Space, Time and the Politics of Smart Objects (Paperback): James Ash Phase Media - Space, Time and the Politics of Smart Objects (Paperback)
James Ash
R1,206 Discovery Miles 12 060 Ships in 9 - 15 working days

In Phase Media, James Ash theorizes how smart objects, understood as Internet-connected and sensor-enabled devices, are altering users' experience of their environment. Rather than networks connected by lines of transmission, smart objects generate phases, understood as space-times that modulate the spatio-temporal intelligibility of both humans and non-humans. Examining a range of objects and services from the Apple Watch to Nest Cam to Uber, Ash suggests that the modulation of spatio-temporal intelligibility is partly shaped by the commercial logics of the industries that design and manufacture smart objects, but can also exceed them. Drawing upon the work of Martin Heidegger, Gilbert Simondon and Bruno Latour, Ash argues that smart objects have their own phase politics, which offer opportunities for new forms of public to emerge. Phase Media develops a conceptual vocabulary to contend that smart objects do more than just enabling a world of increased corporate control and surveillance, as they also provide the tools to expose and re-order the very logics and procedures that created them.

The Interface Envelope - Gaming, Technology, Power (Hardcover): James Ash The Interface Envelope - Gaming, Technology, Power (Hardcover)
James Ash
R3,937 Discovery Miles 39 370 Ships in 12 - 17 working days

Human life is increasingly mediated by digital interfaces. Computers, laptops, tablet PCs, mobile phones, video games and many other devices operate as the medium through which a variety of activity is undertaken. While a range of work has investigated the symbolic and representational logics of interfaces, little work has explored or theorised the material and affective nature of interfaces.Drawing upon trends in contemporary video game design, James Ash argues that interfaces produce envelopes of space / time that serve to focus users' perception on the present moment. In turn, he argues that these fields are deployed by video game companies in order to generate sensory-motor skill that are the basis of new forms of affective value. While these processes are currently limited to video game design, the conclusion points to how the generation of these narrow phenomenal envelopes is expanding into other settings. "The Interface Envelope "develops this argument through a theoretical engagement with a variety of thinkers such as Callois, Heidegger, Stiegler, Harman and Nancy to emphasize how a phenomenological encounter with technology shapes the temporal structure of action, cognition and the comportment of the body. This theoretical development allows a critical re-election between the concrete phenomenology of lived experience in gaming and a number of pressing concerns around problematics of attention, affect and the commodification of perception.

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