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The Interface Envelope - Gaming, Technology, Power (Paperback)
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The Interface Envelope - Gaming, Technology, Power (Paperback)
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In The Interface Envelope, James Ash develops a series of concepts
to understand how digital interfaces work to shape the spatial and
temporal perception of players. Drawing upon examples from
videogame design and work from post-phenomenology, speculative
realism, new materialism and media theory, Ash argues that
interfaces create envelopes, or localised foldings of space time,
around which bodily and perceptual capacities are organised for the
explicit production of economic profit. Modifying and developing
Bernard Stiegler's account of psychopower and Warren Neidich's
account of neuropower, Ash argues the aim of interface designers
and publishers is the production of envelope power. Envelope power
refers to the ways that interfaces in games are designed to
increase users perceptual and habitual capacities to sense
difference. Examining a range of examples from specific videogames,
Ash identities a series of logics that are key to producing
envelope power and shows how these logics have intensified over the
last thirty years. In turn, Ash suggests that the logics of
interface envelopes in videogames are spreading to other types of
interface. In doing so life becomes enveloped as the environments
people inhabit becoming increasingly loaded with digital
interfaces. Rather than simply negative, Ash develops a series of
responses to the potential problematics of interface envelopes and
envelope power and emphasizes their pharmacological nature.
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