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As technology becomes further meshed into our culture and everyday
lives, new mediums and outlets for creative expression and
innovation are necessary. The Handbook of Research on Computational
Arts and Creative Informatics covers a comprehensive range of
topics regarding the interaction of the sciences and the arts.
Exploring new uses of technology and investigating creative
insights into concepts of art and expression, this cutting-edge
Handbook of Research offers a valuable resource to academicians,
researchers, and field practitioners.
The future success of education depends on technological and
pedagogical innovation. Unbridled by the physical constraints of
both time and space, virtual spaces transcend many limitations of
the typical classroom, where learning depends on presence and
physicality. Multi-User Virtual Environments for the Classroom:
Practical Approaches to Teaching in Virtual Worlds highlights the
work of educators daring enough to teach in these digital
frontiers. Instructors will find cutting-edge teaching ideas in the
theoretical discussions, case studies, and experiments presented in
this book. These insights are applied to variety of subject areas
and pedagogical contexts, including learning foreign languages in
virtual environments, examples which encourage educators to design
and develop new worlds of learning inside the university and
beyond.
Ethical values in computing are essential for understanding and
maintaining the relationship between computing professionals and
researchers and the users of their applications and programs. While
concerns about cyber ethics and cyber law are constantly changing
as technology changes, the intersections of cyber ethics and cyber
law are still underexplored. Investigating Cyber Law and Cyber
Ethics: Issues, Impacts and Practices discusses the impact of cyber
ethics and cyber law on information technologies and society.
Featuring current research, theoretical frameworks, and case
studies, the book will highlight the ethical and legal practices
used in computing technologies, increase the effectiveness of
computing students and professionals in applying ethical values and
legal statues, and provide insight on ethical and legal discussions
of real-world applications.
Teaching through Multi-User Virtual Environments: Applying Dynamic
Elements to the Modern Classroom highlights the work of educators
daring enough to teach in these new frontiers of education. This
timely publication is a must-read for all educators and
practitioners, of any subject and at any level, who wish to
incorporate a dynamic online element to their classroom. It is also
meant for researchers of education, computer science, and
instructional technologies. Teaching through Multi-User Virtual
Environments: Applying Dynamic Elements to the Modern Classroom is
a one-stop resource for practices, as well as research activities,
within the domain on Multi-User Virtual Environments.
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