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This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just in time presentation - material is given to the student when it is needed. Many examples will be based on games because Python has become the language of choice for basic game development. Designed as a year 1 textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. FEATURES: Introduces programming concepts using Python 3. Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Develops graphics, exercises, and user interface using Pygame. Includes many examples based on video game development. 4 color throughout with game demos on the companion files. New chapters on parsing (14) and graphics (15). Instructor ancillaries for use as a textbook.
This book will guide you through the basic game development process using Python,covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resourcesare available for use as a textbook. FEATURES: Teaches basic game development concepts using Python including graphics, sound,artificial intelligence, animation, game engines, collision detection, Web-basedgames, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12) Includes a companion disc with example code, games assets, and color figures
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation - material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features: Introduces programming concepts that use Python 3 Includes many examples based on video game development 4-color throughout with game demos on the companion files
As part of the best selling Pocket Primer series, this book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. In addition to covering all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos. The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Python's best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded. Features: Features a chapter on PyGame, which allows a programmer to handle graphics, mouse / keyboard interaction, and play sounds and videos Explores communication in depth, making use of one of Python's best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files contain all of the code examples as complete working programs On the Companion Files: (also available from the publisher for downloading by emailing [email protected]) Source code samples All images from the text (including 4-color)
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