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Revitalize your architectural visualizations by bringing new levels
of realism to your day and night interior scenes. This book
features full-color, step-by-step tutorials to develop a firm
understanding of the processes and techniques involved in creating
jaw-dropping 3d visualizations for top marketing agencies. This
second volume includes day and night lighting of an atrium scene
using seasoned tools and techniques to deploy V-Ray 5 and 3ds Max
2020. It has never been quicker and easier to create the industry's
top-of-the-range 3d marketing visuals. The book starts with an
overview of the best techniques to approach clients via emails,
calls, meetings, and social media. There are also key insights into
the best practices of handling projects, pricing, contracts,
invoices, pre-production, production, post-production, etc. The
subsequent step takes users through the installation of V-Ray 5 and
the process of accessing the V-Ray Material browser dialog.
Throughout the book, users are taken through VRayMtl functions such
as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract,
IOR, Abbe number, Fog color, Translucency, BRDF, Coat, Sheen and
Bump. Users will also learn how to use procedural maps such as
VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint,
VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex,
VRayPointCloudColor, VRayDirt, VRayAerialPersepective,
VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl,
VRayBlendMtl and VRayEdgesTex. Users will have a rare insight into
all functionalities of a V-Ray camera, VRayLight objects, Render
settings, Frame buffer, Global switches, IPR options, Bucket and
Progressive image samplers, Image filters, Global DMC, Color
mapping, Brute force GI, Light cache, Color management, Distributed
rendering, Render elements, V-Ray image file format, VFB History
settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation,
Lookup Table and much more. Finally, users will embark on the
amazing journey of utilizing the previous chapters to create
eye-catching 3d marketing visuals through the meticulous process of
pre-production, production and post-production of both day and
night scenes/lighting. The tips and tricks section will extensively
cover key sections about Verified views for planning applications,
Parametric modeling with AdvArray, anima (R), project manager
plug-in, Verge3d, Webrotate 360, Accucities 3d city models and much
more.
Increase the photorealism of your 3d visualizations with enhanced
toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with
colorful illustrations depicting step-by-step tutorials about the
process of creating a photorealistic day-and-night exterior scene.
Each tutorial includes a 3d project scene to guide users through
the production and the post-production processes. The book begins
with an overview of the best techniques to approach clients via
emails, calls, meetings, and via social media. There are also key
insights into the best practices of handling projects, pricing,
contracts, invoices, the pre-production, production, and the
post-production, to name but a few. Throughout the book, users are
taken through VRayMtl functions such as Diffuse, Roughness,
Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR),
Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump.
Also, users will learn how to use procedural maps such as
VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint,
VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex,
VRayPointCloudColor, VRayDirt, VRayAerialPersepective,
VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl,
VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and
tricks accompanied with videos highlighting how to create VR
interactive apps using Verge 3d; how to create verified views; and
how to use plug-ins and scripts such as Project Manager, Auto grid
pivot point, GarageFarm, Zmapping, gobotree, and VIShopper.
Finally, users will have a rare insight into all functionalities of
a VRay camera, VRayLight objects, Render settings, Frame buffer,
Global switches, IPR options, Bucket and Progressive image
samplers, Image filters, Global DMC, Color mapping, Brute force
global illumination, Light cache, Color management, Distributed
rendering, Render elements, VRay image file format, VFB History
settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation,
Lookup Table, and much more. Key Features This book deals with real
projects/3d scenes and delivers up-to-date V-Ray 5 functionalities
and production workflows using 3ds Max 2020 This book has
professional supporting files ready to open and explore This book
details the meticulous step-by-step processes of creating
jaw-dropping 3d renderings This book includes unrivaled in-depth
coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d
rendering methodologies currently used by key industry players
Author Jamie Cardoso is a renowned author, reviewer, computer
artist, and technologist, with years of experience in creating
state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR,
Stereos, and photorealistic interior and exterior visualizations
for architects and designers.
Increase the photorealism of your 3d visualizations with enhanced
toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with
colorful illustrations depicting step-by-step tutorials about the
process of creating a photorealistic day-and-night exterior scene.
Each tutorial includes a 3d project scene to guide users through
the production and the post-production processes. The book begins
with an overview of the best techniques to approach clients via
emails, calls, meetings, and via social media. There are also key
insights into the best practices of handling projects, pricing,
contracts, invoices, the pre-production, production, and the
post-production, to name but a few. Throughout the book, users are
taken through VRayMtl functions such as Diffuse, Roughness,
Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR),
Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump.
Also, users will learn how to use procedural maps such as
VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint,
VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex,
VRayPointCloudColor, VRayDirt, VRayAerialPersepective,
VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl,
VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and
tricks accompanied with videos highlighting how to create VR
interactive apps using Verge 3d; how to create verified views; and
how to use plug-ins and scripts such as Project Manager, Auto grid
pivot point, GarageFarm, Zmapping, gobotree, and VIShopper.
Finally, users will have a rare insight into all functionalities of
a VRay camera, VRayLight objects, Render settings, Frame buffer,
Global switches, IPR options, Bucket and Progressive image
samplers, Image filters, Global DMC, Color mapping, Brute force
global illumination, Light cache, Color management, Distributed
rendering, Render elements, VRay image file format, VFB History
settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation,
Lookup Table, and much more. Key Features This book deals with real
projects/3d scenes and delivers up-to-date V-Ray 5 functionalities
and production workflows using 3ds Max 2020 This book has
professional supporting files ready to open and explore This book
details the meticulous step-by-step processes of creating
jaw-dropping 3d renderings This book includes unrivaled in-depth
coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d
rendering methodologies currently used by key industry players
Author Jamie Cardoso is a renowned author, reviewer, computer
artist, and technologist, with years of experience in creating
state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR,
Stereos, and photorealistic interior and exterior visualizations
for architects and designers.
Increase the photorealism of your 3d visualizations with enhanced
toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials
about techniques involved in creating photorealistic renders for
interior/exterior scenes. Each tutorial includes a 3d project scene
to guide you through, production and post-production. The
production chapter shows how to create shaders, fine-tune textures
and set up a day/night lighting rig. You will be rendering high-res
images with render elements included for the final stage of
post-production. The book also includes tips about, pre-production,
camera settings, verified views, material editors, shaders, 3ds max
scripts, and much more! Key Features This book deals with real
world scenes and delivers up to date design direction. This book
has professional supporting files ready for the reader to open and
explore. This book highlights the processes of making your own
content that not only gives images your personal touch, but also
through the online content that will be made available for this
title. Includes some coverage of VRay. Focuses in depth on separate
issues surrounding interior, exterior and product design, which
vary wildly.
This book is lavishly illustrated with step-by-step tutorials and
it is filled with useful tips & tricks throughout as well as
theories and analyses of each technique implemented. Learn how to
produce consistent "jaw dropping" 3D images in three simple steps:
Pre-Production, Production and Post-Production. This book provides:
* In-depth instructions about the process of creating shaders,
textures, lighting, fine-tuning key parameters and rendering. *
Unique insight into the Pre-Production processes of establishing
and meticulously following the art direction while using the best
technical approach. * Detailed process of preparing and importing
external files; followed by modelling from 2D drawings. * Robust
Post-Production techniques to polish your renders. * Project files
for VRay and mental ray. * ...and much, much more. * Plus find more
information at http: //jamiecardoso-mentalray.blogspot.com/
Revitalize your architectural visualizations by bringing new levels
of realism to your day and night interior scenes. This book
features full-color, step-by-step tutorials to develop a firm
understanding of the processes and techniques involved in creating
jaw-dropping 3d visualizations for top marketing agencies. This
second volume includes day and night lighting of an atrium scene
using seasoned tools and techniques to deploy V-Ray 5 and 3ds Max
2020. It has never been quicker and easier to create the industry's
top-of-the-range 3d marketing visuals. The book starts with an
overview of the best techniques to approach clients via emails,
calls, meetings, and social media. There are also key insights into
the best practices of handling projects, pricing, contracts,
invoices, pre-production, production, post-production, etc. The
subsequent step takes users through the installation of V-Ray 5 and
the process of accessing the V-Ray Material browser dialog.
Throughout the book, users are taken through VRayMtl functions such
as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract,
IOR, Abbe number, Fog color, Translucency, BRDF, Coat, Sheen and
Bump. Users will also learn how to use procedural maps such as
VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint,
VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex,
VRayPointCloudColor, VRayDirt, VRayAerialPersepective,
VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl,
VRayBlendMtl and VRayEdgesTex. Users will have a rare insight into
all functionalities of a V-Ray camera, VRayLight objects, Render
settings, Frame buffer, Global switches, IPR options, Bucket and
Progressive image samplers, Image filters, Global DMC, Color
mapping, Brute force GI, Light cache, Color management, Distributed
rendering, Render elements, V-Ray image file format, VFB History
settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation,
Lookup Table and much more. Finally, users will embark on the
amazing journey of utilizing the previous chapters to create
eye-catching 3d marketing visuals through the meticulous process of
pre-production, production and post-production of both day and
night scenes/lighting. The tips and tricks section will extensively
cover key sections about Verified views for planning applications,
Parametric modeling with AdvArray, anima (R), project manager
plug-in, Verge3d, Webrotate 360, Accucities 3d city models and much
more.
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