Increase the photorealism of your 3d visualizations with enhanced
toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with
colorful illustrations depicting step-by-step tutorials about the
process of creating a photorealistic day-and-night exterior scene.
Each tutorial includes a 3d project scene to guide users through
the production and the post-production processes. The book begins
with an overview of the best techniques to approach clients via
emails, calls, meetings, and via social media. There are also key
insights into the best practices of handling projects, pricing,
contracts, invoices, the pre-production, production, and the
post-production, to name but a few. Throughout the book, users are
taken through VRayMtl functions such as Diffuse, Roughness,
Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR),
Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump.
Also, users will learn how to use procedural maps such as
VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint,
VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex,
VRayPointCloudColor, VRayDirt, VRayAerialPersepective,
VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl,
VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and
tricks accompanied with videos highlighting how to create VR
interactive apps using Verge 3d; how to create verified views; and
how to use plug-ins and scripts such as Project Manager, Auto grid
pivot point, GarageFarm, Zmapping, gobotree, and VIShopper.
Finally, users will have a rare insight into all functionalities of
a VRay camera, VRayLight objects, Render settings, Frame buffer,
Global switches, IPR options, Bucket and Progressive image
samplers, Image filters, Global DMC, Color mapping, Brute force
global illumination, Light cache, Color management, Distributed
rendering, Render elements, VRay image file format, VFB History
settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation,
Lookup Table, and much more. Key Features This book deals with real
projects/3d scenes and delivers up-to-date V-Ray 5 functionalities
and production workflows using 3ds Max 2020 This book has
professional supporting files ready to open and explore This book
details the meticulous step-by-step processes of creating
jaw-dropping 3d renderings This book includes unrivaled in-depth
coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d
rendering methodologies currently used by key industry players
Author Jamie Cardoso is a renowned author, reviewer, computer
artist, and technologist, with years of experience in creating
state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR,
Stereos, and photorealistic interior and exterior visualizations
for architects and designers.
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