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2 matches in All Departments
Follow a walkthrough of the Unity Engine and learn important
2D-centric lessons in scripting, working with image assets,
animations, cameras, collision detection, and state management. In
addition to the fundamentals, you'll learn best practices, helpful
game-architectural patterns, and how to customize Unity to suit
your needs, all in the context of building a working 2D game. While
many books focus on 3D game creation with Unity, the easiest market
for an independent developer to thrive in is 2D games. 2D games are
generally cheaper to produce, more feasible for small teams, and
more likely to be completed. If you live and breathe games and want
to create them then 2D games are a great place to start. By
focusing exclusively on 2D games and Unity's ever-expanding 2D
workflow, this book gives aspiring independent game developers the
tools they need to thrive. Various real-world examples of
independent games are used to teach fundamental concepts of
developing 2D games in Unity, using the very latest tools in
Unity's updated 2D workflow. New all-digital channels for
distribution, such as Nintendo eShop, XBox Live Marketplace, the
Playstation Store, the App Store, Google Play, itch.io, Steam, and
GOG.com have made it easier than ever to discover, buy, and sell
games. The golden age of independent gaming is upon us, and there
has never been a better time to get creative, roll up your sleeves,
and build that game you've always dreamed about. Developing 2D
Games with Unity can show you the way. What You'll Learn Delve
deeply into useful 2D topics, such as sprites, tile slicing, and
the brand new Tilemap feature. Build a working 2D RPG-style game as
you learn. Construct a flexible and extensible game architecture
using Unity-specific tools like Scriptable Objects, Cinemachine,
and Prefabs. Take advantage of the streamlined 2D workflow provided
by the Unity environment. Deploy games to desktop Who This Book Is
For Hobbyists with some knowledge of programming, as well as
seasoned programmers interested in learning to make games
independent of a major studio.
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