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Develop a 2D game engine that will give you the experience and core
understanding of foundational concepts for building complex and fun
2D games that can be played across the Internet via popular web
browsers. This book is organized so that the chapters follow
logical steps of building a game engine and integrates concepts
accordingly. Build Your Own 2D Game Engine and Create Great Web
Games isolates and presents relevant concepts from software
engineering, computer graphics, mathematics, physics, game
development and game design in the context of building a 2D game
engine from scratch. In this edition, all the code is based on
updated versions of JavaScript with HTML5 and WebGL2: you will
analyze the source code needed to create a game engine that is
suitable for implementing typical casual 2D videogames. You will
also learn about physics and particle system. The discussion of
physics component includes rotations and popular physical materials
such as wood, mud, and ice. The discussion of particle component
has popular presets such as fire, smoke, and dust. By the end of
the book, you will understand the core concepts and implementation
details of a typical 2D game engine, learn insights into how these
concepts affect game design and game play, and have access to a
versatile 2D game engine that they can expand upon or utilize to
build their own 2D games from scratch with HTML5, JavaScript, and
WebGL2. What You Will Learn Understand essential concepts for
building 2D games Grasp the basic architecture of 2D game engines
Understand illumination models in 2D games Learn basic physics used
in 2D games Find out how these core concepts affect game design and
game play Learn to design and develop 2D interactive games Who Is
This Book For Game enthusiasts, hobbyists, and anyone with little
to no experience who are interested in building interactive games
but are unsure of how to begin. This can also serve as a textbook
for a junior- or senior-level "Introduction to Game Engine" course
in a Computer Science department.
Build Your Own 2D Game Engine and Create Great Web Games teaches
you how to develop your own web-based game engine step-by-step,
allowing you to create a wide variety of online videogames that can
be played in common web browsers. Chapters include examples and
projects that gradually increase in complexity while introducing a
ground-up design framework, providing you with the foundational
concepts needed to build fun and engaging 2D games. By the end of
this book you will have created a complete prototype level for a
side scrolling action platform game and will be prepared to begin
designing additional levels and games of your own. This book
isolates and presents relevant knowledge from software engineering,
computer graphics, mathematics, physics, game development, game
mechanics, and level design in the context of building a 2D game
engine from scratch. The book then derives and analyzes the source
code needed to implement thes e concepts based on HTML5,
JavaScript, and WebGL. After completing the projects you will
understand the core-concepts and implementation details of a
typical 2D game engine and you will be familiar with a design and
prototyping methodology you can use to create game levels and
mechanics that are fun and engaging for players. You will gain
insights into the many ways software design and creative design
must work together to deliver the best game experiences, and you
will have access to a versatile 2D game engine that you can expand
upon or utilize directly to build your own 2D games that can be
played online from anywhere. * Assists the reader in understanding
the core-concepts behind a 2D game engine * Guides the reader in
building a functional game engine based on these concepts * Lead s
the reader in exploring the interplay between technical design and
game experience design * Teaches the reader how to build their own
2D games that can be played across internet via popular browsers
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