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Build Your Own 2D Game Engine and Create Great Web Games - Using HTML5, JavaScript, and WebGL2 (Paperback, 2nd ed.)
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Build Your Own 2D Game Engine and Create Great Web Games - Using HTML5, JavaScript, and WebGL2 (Paperback, 2nd ed.)
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Develop a 2D game engine that will give you the experience and core
understanding of foundational concepts for building complex and fun
2D games that can be played across the Internet via popular web
browsers. This book is organized so that the chapters follow
logical steps of building a game engine and integrates concepts
accordingly. Build Your Own 2D Game Engine and Create Great Web
Games isolates and presents relevant concepts from software
engineering, computer graphics, mathematics, physics, game
development and game design in the context of building a 2D game
engine from scratch. In this edition, all the code is based on
updated versions of JavaScript with HTML5 and WebGL2: you will
analyze the source code needed to create a game engine that is
suitable for implementing typical casual 2D videogames. You will
also learn about physics and particle system. The discussion of
physics component includes rotations and popular physical materials
such as wood, mud, and ice. The discussion of particle component
has popular presets such as fire, smoke, and dust. By the end of
the book, you will understand the core concepts and implementation
details of a typical 2D game engine, learn insights into how these
concepts affect game design and game play, and have access to a
versatile 2D game engine that they can expand upon or utilize to
build their own 2D games from scratch with HTML5, JavaScript, and
WebGL2. What You Will Learn Understand essential concepts for
building 2D games Grasp the basic architecture of 2D game engines
Understand illumination models in 2D games Learn basic physics used
in 2D games Find out how these core concepts affect game design and
game play Learn to design and develop 2D interactive games Who Is
This Book For Game enthusiasts, hobbyists, and anyone with little
to no experience who are interested in building interactive games
but are unsure of how to begin. This can also serve as a textbook
for a junior- or senior-level "Introduction to Game Engine" course
in a Computer Science department.
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