0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming > Software engineering

Buy Now

Build Your Own 2D Game Engine and Create Great Web Games - Using HTML5, JavaScript, and WebGL2 (Paperback, 2nd ed.) Loot Price: R1,526
Discovery Miles 15 260
You Save: R332 (18%)
Build Your Own 2D Game Engine and Create Great Web Games - Using HTML5, JavaScript, and WebGL2 (Paperback, 2nd ed.): Kelvin...

Build Your Own 2D Game Engine and Create Great Web Games - Using HTML5, JavaScript, and WebGL2 (Paperback, 2nd ed.)

Kelvin Sung, Jebediah Pavleas, Matthew Munson, Jason Pace

 (sign in to rate)
List price R1,858 Loot Price R1,526 Discovery Miles 15 260 | Repayment Terms: R143 pm x 12* You Save R332 (18%)

Bookmark and Share

Expected to ship within 10 - 15 working days

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. What You Will Learn Understand essential concepts for building 2D games Grasp the basic architecture of 2D game engines Understand illumination models in 2D games Learn basic physics used in 2D games Find out how these core concepts affect game design and game play Learn to design and develop 2D interactive games Who Is This Book For Game enthusiasts, hobbyists, and anyone with little to no experience who are interested in building interactive games but are unsure of how to begin. This can also serve as a textbook for a junior- or senior-level "Introduction to Game Engine" course in a Computer Science department.

General

Imprint: Apress
Country of origin: United States
Release date: December 2021
First published: 2022
Authors: Kelvin Sung • Jebediah Pavleas • Matthew Munson • Jason Pace
Dimensions: 254 x 178 x 46mm (L x W x T)
Format: Paperback
Pages: 741
Edition: 2nd ed.
ISBN-13: 978-1-4842-7376-0
Categories: Books > Computing & IT > Computer programming > Software engineering
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Internet > Internet languages > General
Promotions
LSN: 1-4842-7376-1
Barcode: 9781484273760

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Programming Logic & Design…
Joyce Farrell Paperback R1,253 R1,123 Discovery Miles 11 230
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R4,084 Discovery Miles 40 840
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,296 Discovery Miles 12 960
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,274 Discovery Miles 22 740
Software Engineering for Real-Time…
Jim Cooling Paperback R2,301 R2,130 Discovery Miles 21 300
Software Requirements - Styles and…
Soren Lauesen Paperback R2,045 Discovery Miles 20 450
Design and Use of Software Architectures…
Jan Bosch Paperback R1,646 Discovery Miles 16 460
Software Requirements And Specifications…
M. Jackson Paperback R1,478 Discovery Miles 14 780
Software Inspection
Tom Gilb, Dorothy Graham Paperback R1,726 Discovery Miles 17 260
Principles of Big Graph: In-depth…
Ripon Patgiri, Ganesh Chandra Deka, … Hardcover R4,068 Discovery Miles 40 680
ISE Object-Oriented Software…
David Kung Paperback R1,849 Discovery Miles 18 490
Edge/Fog Computing Paradigm: The…
Pethuru Raj, Kavita Saini, … Hardcover R4,112 Discovery Miles 41 120

See more

Partners