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Create believable CG character models with this unique book and
downloadable resource package. The stunning color images show just
what you can achieve, and the detailed step-by-step tutorials show
exactly how to achieve them. Every technique and tip is backed up
with practical tutorials, using the models, textures and video on
the downloadable resources to offer a crash course to this vital
skill. Jason Patnode takes you from low to high-resolution modeling
- helping you span the gap between game and film industry skills.
Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and
modeling guidelines . Overview of Maya . Introduction to ZBrush
modeling . Concept art . Anatomy . Creating a video game character
. Creating a hyper-real character . Creating a photo-real character
. UVs and texturing . How to create a demo reel
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