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Direct3D 11 offers such a wealth of capabilities that users can
sometimes get lost in the details of specific APIs and their
implementation. While there is a great deal of low-level
information available about how each API function should be used,
there is little documentation that shows how best to leverage these
capabilities. Written by active members of the Direct3D community,
Practical Rendering and Computation with Direct3D 11 provides a
deep understanding of both the high and low level concepts related
to using Direct3D 11. The first part of the book presents a
conceptual introduction to Direct3D 11, including an overview of
the Direct3D 11 rendering and computation pipelines and how they
map to the underlying hardware. It also provides a detailed look at
all of the major components of the library, covering resources,
pipeline details, and multithreaded rendering. Building upon this
material, the second part of the text includes detailed examples of
how to use Direct3D 11 in common rendering scenarios. The authors
describe sample algorithms in-depth and discuss how the features of
Direct3D 11 can be used to your advantage. All of the source code
from the book is accessible on an actively maintained open source
rendering framework. The sample applications and the framework
itself can be downloaded from http://hieroglyph3.codeplex.com By
analyzing when to use various tools and the tradeoffs between
different implementations, this book helps you understand the best
way to accomplish a given task and thereby fully leverage the
potential capabilities of Direct3D 11. Key Features Presents the
high level concepts used to design algorithms Describes the nuts
and bolts of how to implement the algorithms Explains each of the
major components of the Direct3D 11 library Shows how Direct3D 11
can be used in a variety of real-world situations Provides source
code and sample programs on a supplementary website
Direct3D 11 offers such a wealth of capabilities that users can
sometimes get lost in the details of specific APIs and their
implementation. While there is a great deal of low-level
information available about how each API function should be used,
there is little documentation that shows how best to leverage these
capabilities. Written by active members of the Direct3D community,
Practical Rendering and Computation with Direct3D 11 provides a
deep understanding of both the high and low level concepts related
to using Direct3D 11. The first part of the book presents a
conceptual introduction to Direct3D 11, including an overview of
the Direct3D 11 rendering and computation pipelines and how they
map to the underlying hardware. It also provides a detailed look at
all of the major components of the library, covering resources,
pipeline details, and multithreaded rendering. Building upon this
material, the second part of the text includes detailed examples of
how to use Direct3D 11 in common rendering scenarios. The authors
describe sample algorithms in-depth and discuss how the features of
Direct3D 11 can be used to your advantage. All of the source code
from the book is accessible on an actively maintained open source
rendering framework. The sample applications and the framework
itself can be downloaded from http://hieroglyph3.codeplex.com By
analyzing when to use various tools and the tradeoffs between
different implementations, this book helps you understand the best
way to accomplish a given task and thereby fully leverage the
potential capabilities of Direct3D 11. Key Features Presents the
high level concepts used to design algorithms Describes the nuts
and bolts of how to implement the algorithms Explains each of the
major components of the Direct3D 11 library Shows how Direct3D 11
can be used in a variety of real-world situations Provides source
code and sample programs on a supplementary website
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