0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (1)
  • R2,500 - R5,000 (1)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

Practical Rendering and Computation with Direct3D 11 (Paperback): Jason Zink, Matt Pettineo, Jack Hoxley Practical Rendering and Computation with Direct3D 11 (Paperback)
Jason Zink, Matt Pettineo, Jack Hoxley
R1,579 Discovery Miles 15 790 Ships in 10 - 15 working days

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Building upon this material, the second part of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. The authors describe sample algorithms in-depth and discuss how the features of Direct3D 11 can be used to your advantage. All of the source code from the book is accessible on an actively maintained open source rendering framework. The sample applications and the framework itself can be downloaded from http://hieroglyph3.codeplex.com By analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11. Key Features Presents the high level concepts used to design algorithms Describes the nuts and bolts of how to implement the algorithms Explains each of the major components of the Direct3D 11 library Shows how Direct3D 11 can be used in a variety of real-world situations Provides source code and sample programs on a supplementary website

Practical Rendering and Computation with Direct3D 11 (Hardcover): Jason Zink, Matt Pettineo, Jack Hoxley Practical Rendering and Computation with Direct3D 11 (Hardcover)
Jason Zink, Matt Pettineo, Jack Hoxley
R3,976 Discovery Miles 39 760 Ships in 10 - 15 working days

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Building upon this material, the second part of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. The authors describe sample algorithms in-depth and discuss how the features of Direct3D 11 can be used to your advantage. All of the source code from the book is accessible on an actively maintained open source rendering framework. The sample applications and the framework itself can be downloaded from http://hieroglyph3.codeplex.com By analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11. Key Features Presents the high level concepts used to design algorithms Describes the nuts and bolts of how to implement the algorithms Explains each of the major components of the Direct3D 11 library Shows how Direct3D 11 can be used in a variety of real-world situations Provides source code and sample programs on a supplementary website

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Doc McStuffins: Cuddle Me Lambie
Kiara Muhammad, Lara Jill Miller, … DVD R119 Discovery Miles 1 190
The Ethics of Captivity
Lori Gruen Hardcover R3,839 Discovery Miles 38 390
Star Wars: The Clone Wars - Season 1…
James Arnold Taylor, Matt Lanter, … DVD R90 Discovery Miles 900
Rural Process-Pattern Relationships…
David Grossman Hardcover R2,536 Discovery Miles 25 360
Totemism and Human-Animal Relations in…
Sharon Merz Hardcover R4,495 Discovery Miles 44 950
Firefly Lane
Kristin Hannah Paperback  (2)
R285 R258 Discovery Miles 2 580
Differential Geometry and Statistics
Valerie Isham Hardcover R5,493 Discovery Miles 54 930
Native American Cultural and Religious…
John R. Wunder Paperback R1,701 Discovery Miles 17 010
Let Wonder Seem Familiar - Endings in…
R.S. White Hardcover R2,212 Discovery Miles 22 120
The Land Is Not Empty - Following Jesus…
Sarah Augustine Paperback R420 R389 Discovery Miles 3 890

 

Partners