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The previous edition provided the first resource for examining how
the Internet affects our definition of who we are and our
communication and work patterns. It examined how normal behavior
differs from the pathological with respect to Internet use.
Coverage includes how the internet is used in our social patterns:
work, dating, meeting people of similar interests, how we use it to
conduct business, how the Internet is used for learning, children
and the Internet, what our internet use says about ourselves, and
the philosophical ramifications of internet use on our definitions
of reality and consciousness. Since its publication in 1998, a slew
of other books on the topic have emerged, many speaking solely to
internet addiction, learning on the web, or telehealth. There are
few competitors that discuss the breadth of impact the internet has
had on intrpersonal, interpersonal, and transpersonal psychology.
Key Features
* Provides the first resource for looking at how the Internet
affects our definition of who we are
* Examines the philosophical ramifications of Internet use and our
definitions of self, reality, and work
* Explores how the Internet is used to meet new friends and love
interests, as well as to conduct business
* Discusses what represents normal behavior with respect to
Internet use
Originally published in 1986, the emphasis in this book is on
dreaming rather than sleeping. This reflected the recent emergence
of interest in dreaming among professionals, in the general public,
and across disciplines at the time. Each chapter offers a review of
its area with pertinent references. Selected references are
annotated. The annotated references represent the cutting edge of
the area under review or are classical, historically important
pieces or studies that represent a key turning point. Therefore,
the number of annotations varies from chapter to chapter. This book
gives the reader a basic grounding in what we know about the sleep
state and then details sleep mentation or dreaming. Although this
book is not totally comprehensive, it will give the reader a good
look at the basic sleep phenomena and a more detailed look at
contemporary work on dreaming.
Originally published in 1986, the emphasis in this book is on
dreaming rather than sleeping. This reflected the recent emergence
of interest in dreaming among professionals, in the general public,
and across disciplines at the time. Each chapter offers a review of
its area with pertinent references. Selected references are
annotated. The annotated references represent the cutting edge of
the area under review or are classical, historically important
pieces or studies that represent a key turning point. Therefore,
the number of annotations varies from chapter to chapter. This book
gives the reader a basic grounding in what we know about the sleep
state and then details sleep mentation or dreaming. Although this
book is not totally comprehensive, it will give the reader a good
look at the basic sleep phenomena and a more detailed look at
contemporary work on dreaming.
As technology continues to rapidly advance, individuals and society
are profoundly changed. So too are the tools used to measure this
universe and, therefore, our understanding of reality improves.
Boundaries of Self and Reality Online examines the idea that
technological advances associated with the Internet are moving us
in multiple domains toward various "edges." These edges range from
self, to society, to relationships, and even to the very nature of
reality. Boundaries are dissolving and we are redefining the
elements of identity. The book begins with explorations of the
digitally constructed self and the relationship between the
individual and technological reality. Then, the focus shifts to
society at large and includes a contribution from Chinese
researchers about the isolated Chinese Internet. The later chapters
of the book explore digital reality at large, including discussions
on virtual reality, Web consciousness, and digital physics.
The idea that such pervasive and ever-growing immersion in virtual
play affects consciousness seems obvious and is the focus of this
volume. These apparently wide-ranging topics have never been
collected together under the "consciousness and gaming" header.
Adding to any serious inquiry into gaming and consciousness must be
the first-person account or the phenomenon itself. This book leads
off with just such an examination. The 16 chapters in this edited
book are divided into five sections: Player Experience; From
Attention and Absorption to Flow; Unconscious Processing; Imaginal
Considerations; and Applications. This book represents an
international and interdisciplinary offering.
Play Reality: How Videogames are Changing EVERYTHING, is Jayne
Gackenbach's and Teace Snyder's first book together and, like, the
twentieth or something between the two of them. Jayne Gackenbach is
a well-respected videogame and dream researcher and Teace Snyder is
a 'kind of' well-respected hardcore gamer and lifelong writer.
Jayne works at, and can be contacted through, Grant MacEwan
University, where she has taught and researched for 21 years, and,
Teace, oversees, and can be contacted through his website,
www.teace.ca, which he created and launched in 2007. Oh yeah, and
by the way, they're mother and son too, and, are currently living
in Edmonton, Alberta, Canada, where they regularly express the
endless bounds of their geekiness and hold hipsters in utter
contempt.
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