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This book provides a concise overview of VR systems and their
cybersickness effects, giving a description of possible reasons and
existing solutions to reduce or avoid them. Moreover, the book
explores the impact that understanding how efficiently our brains
are producing a coherent and rich representation of the perceived
outside world would have on helping VR technics to be more
efficient and friendly to use. Getting Rid of Cybersickness will
help readers to understand the underlying technics and social
stakes involved, from engineering design to autonomous vehicle
motion sickness to video games, with the hope of providing an
insight of VR sickness induced by the emerging immersive
technologies. This book will therefore be of interest to academics,
researchers and designers within the field of VR, as well as
industrial users of VR and driving simulators.
This volume contains original, refereed worldwide contributions.
They were prompted by presentations made at the ninth AMCTM
Conference held in G teborg (Sweden) in June 2011 on the theme of
advanced mathematical and computational tools in metrology and
also, in the title of this book series, in testing. The themes in
this volume reflect the importance of the mathematical, statistical
and numerical tools and techniques in metrology and testing and,
also in keeping the challenge promoted by the Metre Convention, to
access a mutual recognition for the measurement standards.
This book provides a concise overview of VR systems and their
cybersickness effects, giving a description of possible reasons and
existing solutions to reduce or avoid them. Moreover, the book
explores the impact that understanding how efficiently our brains
are producing a coherent and rich representation of the perceived
outside world would have on helping VR technics to be more
efficient and friendly to use. Getting Rid of Cybersickness will
help readers to understand the underlying technics and social
stakes involved, from engineering design to autonomous vehicle
motion sickness to video games, with the hope of providing an
insight of VR sickness induced by the emerging immersive
technologies. This book will therefore be of interest to academics,
researchers and designers within the field of VR, as well as
industrial users of VR and driving simulators.
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