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As various areas of discipline continue to progress into the
digital age, diverse modes of technology are being experimented
with and ultimately implemented into common practices. Mobile
products and interactive devices, specifically, are being tested
within educational environments as well as corporate business in
support of online learning and e-commerce initiatives. There is a
boundless stock of factors that play a role in successfully
implementing web technologies and user-driven learning strategies,
which require substantial research for executives and
administrators in these fields. Handbook of Research on User
Experience in Web 2.0 Technologies and Its Impact on Universities
and Businesses is an essential reference source that presents
research on the strategic role of user experience in e-learning and
e-commerce at the level of the global economy, networks and
organizations, teams and work groups, and information systems. The
book assesses the impact of e-learning and e-commerce technologies
on different organizations, including higher education
institutions, multinational corporations, health providers, and
business companies. Featuring research on topics such as ubiquitous
interfaces, computer graphics, and image processing, this book is
ideally designed for program developers and designers, researchers,
practitioners, IT professionals, executives, academicians, and
students.
While social interactions were once a personal endeavor, more
contact is now done virtually. Mobile technologies are an
ever-expanding area of research which can benefit users on the
organizational level, as well as the personal level. Mobile
Platforms, Design, and Apps for Social Commerce is a critical
reference source that overviews the current state of personal
digital technologies and experiences. Highlighting fascinating
topics such as M-learning applications, social networks, mHealth
applications and mobile MOOCs, this publication is designed for all
academicians, students, professionals, and researchers that are
interested in discovering more about how the use of mobile
technologies can aid in human interaction.
Once considered the traditional approach to education, brick and
mortar institutions are no longer the norm due to e-learning
technologies. Populations are turning into ubiquitous human beings,
and educational practices are reflecting this change. E-Learning
2.0 Technologies and Web Applications in Higher Education compiles
the latest empirical research findings in the area of e-learning
and knowledge management technologies assessment. Highlighting
specific comparisons and practices of e-m-learning and knowledge
management technologies, this book is an essential guide for
professionals and academics who want to improve their understanding
of the strategic role of e-learning at different levels of the
information and knowledge society.
With the relevant use of internet technologies such as Web 2.0
tools, e-learning can be a way to teach students anywhere at any
time. Quality internet connection and a mobile device, such as a
smartphone or tablet, offer students the capacities to grow along
with knowledge, lectures, and helpful advice for learning in good
conditions. Advanced Web Applications and Progressing E-Learning
2.0 Technologies in Higher Education is an essential reference
source providing relevant theoretical frameworks and the latest
empirical research findings in e-learning and mobile learning in
modern higher education and its applications in other professional
fields such as medical education. Featuring research on topics such
as m-learning, knowledge management technologies, computer
graphics, image processing, and web-based communities, this book is
ideally designed for professionals and researchers seeking coverage
on education, adult education, sociology, computer science, and
information technology.
As mobile technologies grow in popularity and widespread use, more
and more applications-from banking software to online
education-make their way to smartphones, tablets, and other such
mobile devices. To be truly effective, organizations must adapt to
this changing online landscape and the paradigm of anytime,
anywhere access. User Behavior in Ubiquitous Online Environments
explores how users interact with mobile devices and applications in
an array of contexts, providing relevant theoretical frameworks and
the latest empirical research on ubiquitous computing. Within this
reference, researchers and professionals in fields such as computer
science, information technology, education, and library science
will find a detailed discussion of implementing ubiquitous
technologies in a variety of organisations and situations.
With the relevant use of internet technologies such as Web 2.0
tools, e-learning can be a way to teach students anywhere at any
time. Quality internet connection and a mobile device, such as a
smartphone or tablet, offer students the capacities to grow along
with knowledge, lectures, and helpful advice for learning in good
conditions. Advanced Web Applications and Progressing E-Learning
2.0 Technologies in Higher Education is an essential reference
source providing relevant theoretical frameworks and the latest
empirical research findings in e-learning and mobile learning in
modern higher education and its applications in other professional
fields such as medical education. Featuring research on topics such
as m-learning, knowledge management technologies, computer
graphics, image processing, and web-based communities, this book is
ideally designed for professionals and researchers seeking coverage
on education, adult education, sociology, computer science, and
information technology.
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