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(Book). Here's your complete guide to using MIDI synthesizers,
samplers, soundcards, sequencers, computers and more The MIDI
Companion shows how a MIDI system or systems for a wide range of
situations can be assembled quickly, easily and trouble-free.
Describes how to synchronize MIDI sequencers, drum machines,
multitrack equipment, SMPTE-based equipment, and other MIDI
instruments. Describes each and every MIDI code and the techniques
used in transmitting these codes between various MIDI devices.
Explains how to get the most out of any musical situation that
calls for the use of synthesizers and electronic musical
instruments. This totally new edition includes more information on
the actual applications and musical uses for MIDI. A complete
chapter devoted to General MIDI, plus the charts for GM sounds. Two
additional new chapters on The MIDI Studio and MIDI And The
Personal Computer. New diagrams, updated diagrams, new graphics.
Profusely illustrated with pictures, photographs and diagrams, and
also includes a detailed glossary.
This fully updated and complete guide takes you inside the world of
creating music for film, television, and-unique to this third
edition-video games. It addresses a wide range of topics including
musical aesthetics, cutting-edge technology and techniques, and
current business aspects of the industry. The Reel World is packed
with insider's tips and interviews with some of the most
influential film, TV, and video game composers, along with music
editors, music supervisors, agents, contractors and studio
executives. Rona also advises how to nurture positive relationships
with your creative team and professionals in the industry. For the
aspiring film, TV or video game composer, this book is a veritable
cornucopia of useful information for pursuing scoring to picture as
a career. Includes interviews with John Williams, Carter Burwell,
James Newton Howard, Hans Zimmer, Mark Isham, Basil Poledouris,
Ludwig Goeransson, Marc Shaiman, John Powell, Wendy and Lisa,
Joseph Trapanese, and Michael Giacchino. This book explores... The
Creative Process: Making good musical choices The psychology of a
good score Continuity and contrast, economy and musicality The
importance of styles Technology: The best gear for film, TV and
video game scoring Home studio design Synchronization Mixing for
film, TV and video game scoring Career: Getting started Industry
politics Demoing and finances
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