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Usability Testing for Survey Research provides researchers with a guide to the tools necessary to evaluate, test, and modify surveys in an iterative method during the survey pretesting process. It includes examples that apply usability to any type of survey during any stage of development, along with tactics on how to tailor usability testing to meet budget and scheduling constraints. The book's authors distill their experience to provide tips on how usability testing can be applied to paper surveys, mixed-mode surveys, interviewer-administered tools, and additional products. Readers will gain an understanding of usability and usability testing and why it is needed for survey research, along with guidance on how to design and conduct usability tests, analyze and report findings, ideas for how to tailor usability testing to meet budget and schedule constraints, and new knowledge on how to apply usability testing to other survey-related products, such as project websites and interviewer administered tools.
"Eye Tracking for User Experience Design" explores the many
applications of eye tracking to better understand how users view
and interact with technology. Ten leading experts in eye tracking
discuss how they have taken advantage of this new technology to
understand, design, and evaluate user experience. Real-world
stories are included from these experts who have used eye tracking
during the design and development of products ranging from
information websites to immersive games. They also explore recent
advances in the technologywhich tracks how users interact with
mobile devices, large-screen displays and video game consoles.
Methods for combining eye tracking with other research techniques
for a more holistic understanding of the user experience are
discussed. This is an invaluable resource to those who want to
learn how eye tracking can be used to better understand and design
for their users. Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry."
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