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This book covers dynamic simulation of deformable objects, which is
one of the most challenging tasks in computer graphics and
visualization. It focuses on the simulation of deformable models
with anisotropic materials, one of the less common approaches in
the existing research. Both physically-based and
geometrically-based approaches are examined. The authors start with
transversely isotropic materials for the simulation of deformable
objects with fibrous structures. Next, they introduce a fiber-field
incorporated corotational finite element model (CLFEM) that works
directly with a constitutive model of transversely isotropic
material. A smooth fiber-field is used to establish the local
frames for each element. To introduce deformation simulation for
orthotropic materials, an orthotropic deformation controlling
frame-field is conceptualized and a frame construction tool is
developed for users to define the desired material properties. The
orthotropic frame-field is coupled with the CLFEM model to complete
an orthotropic deformable model. Finally, the authors present an
integrated real-time system for animation of skeletal characters
with anisotropic tissues. To solve the problems of volume
distortion and high computational costs, a strain-based PBD
framework for skeletal animation is explained; natural secondary
motion of soft tissues is another benefit. The book is written for
those researchers who would like to develop their own algorithms.
The key mathematical and computational concepts are presented
together with illustrations and working examples. It can also be
used as a reference book for graduate students and senior
undergraduates in the areas of computer graphics, computer
animation, and virtual reality. Academics, researchers, and
professionals will find this to be an exceptional resource.
This book covers dynamic simulation of deformable objects, which is
one of the most challenging tasks in computer graphics and
visualization. It focuses on the simulation of deformable models
with anisotropic materials, one of the less common approaches in
the existing research. Both physically-based and
geometrically-based approaches are examined. The authors start with
transversely isotropic materials for the simulation of deformable
objects with fibrous structures. Next, they introduce a fiber-field
incorporated corotational finite element model (CLFEM) that works
directly with a constitutive model of transversely isotropic
material. A smooth fiber-field is used to establish the local
frames for each element. To introduce deformation simulation for
orthotropic materials, an orthotropic deformation controlling
frame-field is conceptualized and a frame construction tool is
developed for users to define the desired material properties. The
orthotropic frame-field is coupled with the CLFEM model to complete
an orthotropic deformable model. Finally, the authors present an
integrated real-time system for animation of skeletal characters
with anisotropic tissues. To solve the problems of volume
distortion and high computational costs, a strain-based PBD
framework for skeletal animation is explained; natural secondary
motion of soft tissues is another benefit. The book is written for
those researchers who would like to develop their own algorithms.
The key mathematical and computational concepts are presented
together with illustrations and working examples. It can also be
used as a reference book for graduate students and senior
undergraduates in the areas of computer graphics, computer
animation, and virtual reality. Academics, researchers, and
professionals will find this to be an exceptional resource.
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