0
Your cart

Your cart is empty

Books > Computing & IT > Applications of computing > Computer modelling & simulation

Buy Now

Graphical Simulation of Deformable Models (Hardcover, 1st ed. 2016) Loot Price: R2,777
Discovery Miles 27 770
Graphical Simulation of Deformable Models (Hardcover, 1st ed. 2016): Jianping Cai, Feng Lin, Hock Soon Seah

Graphical Simulation of Deformable Models (Hardcover, 1st ed. 2016)

Jianping Cai, Feng Lin, Hock Soon Seah

 (sign in to rate)
Loot Price R2,777 Discovery Miles 27 770 | Repayment Terms: R260 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Release date: December 2016
First published: 2016
Authors: Jianping Cai • Feng Lin • Hock Soon Seah
Dimensions: 235 x 155 x 10mm (L x W x T)
Format: Hardcover
Pages: 107
Edition: 1st ed. 2016
ISBN-13: 978-3-319-51030-9
Categories: Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
LSN: 3-319-51030-4
Barcode: 9783319510309

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners