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Showing 1 - 5 of 5 matches in All Departments
Are you thinking about working in the board game industry? Here's what you need to know. There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill! In this book, you'll discover * What jobs are really in demand * How you can get your foot in the door with a publisher * Jobs in the industry you've never even thought of * What other opportunities exist for people with skills just like yours With insights from over 40 industry pros, as well as the author's many years of experience, you'll be able to put your own skills and experience to great use in an amazing, growing industry.
Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take. You'll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don't get exploited You'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
Are you thinking about working in the board game industry? Here's what you need to know. There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill! In this book, you'll discover * What jobs are really in demand * How you can get your foot in the door with a publisher * Jobs in the industry you've never even thought of * What other opportunities exist for people with skills just like yours With insights from over 40 industry pros, as well as the author's many years of experience, you'll be able to put your own skills and experience to great use in an amazing, growing industry.
Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take. You'll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don't get exploited You'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
Can you put two and two together? In Four Word Thinking, 2-6 players race to pair up hexagonal tiles with two-letter combinations to claim four-letter words-and victory! The domino style of play means every new card changes the available letters, so players must think FA-ST. This fun and frenzied game takes seconds to learn, minutes to play, and provides endless hours of fun for word-game enthusiasts of all ages. SECONDS TO LEARN, MINUTES TO PLAY, FUN FOR THE WHOLE FAMILY: The simple game mechanics and four-letter limit on words makes this game easy to learn and play, even for kids. QUICK GAME OF ACTION AND REACTION: Think fast! The lightning pace of Four Word Thinking will bring high energy to any game night or family gathering. DOMINOES MEETS BANANAGRAMS: Four Word Thinking pairs the matching aspect of dominoes with the quick wordplay of Bananagrams or Boggle for a unique game you'll love! A GREAT GIFT FOR WORD-GAME ENTHUSIASTS: Anyone who likes word play, or word and spelling games, will love Four Word Thinking. Plus, it comes in an eye-catching hexagonal box, making for a distinctive package. INCLUDES: 54 hexagonal tiles, instruction card, 72 player discs, 13 tokens. For 2-6 players ages 8 and up.
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Kirstenbosch - A Visitor's Guide
Colin Paterson-Jones, John Winter
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