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Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or
Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you
want to star in video games such as Fortnite, Call of Duty or Halo?
If so, this book will tell you everything you need to know about
acting for motion capture. This is the first book to provide an
invaluable resource for the education of the next generation of
performers in this exciting medium. Over the last 10 years, a
revolution has occurred in digital production - video games have
overtaken the film and TV industries in terms of production and
revenues. Many video games derive their digital animation from
human performance by means of motion and performance capture.
Actors such as Andy Serkis and Troy Baker have won critical acclaim
for their digital performance in games and film. The book includes
contributions from practitioners working across the globe,
including: actor Kezia Burrows; software developer Stéphane
Dalbera; director Kate Saxon; a group of Japanese games directors;
Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal;
Marc Morisseau, motion editor for Avatar; and a Chinese Motion
Capture suit manufacturer.
Now in paperback, War Without Mercy has been hailed by the New York Times as "one of the most original and important books to be written about the war between Japan and the United States." In this monumental history, Professor John Dower reveals a hidden, explosive dimension of the Pacific War -- race -- while writing what John Toland has called "a landmark book...a powerful, moving, and even-handed history that is sorely needed in both America and Japan."
Drawing on American and Japanese songs, slogans, cartoons, propaganda films, secret reports, and a wealth of other documents of the time, Dower opens up a whole new way of looking at that bitter struggle of four and a half decades ago and its ramifications in our lives today. As Edwin O. Reischauer, former ambassador to Japan, has pointed out, this book offers "a lesson that the postwar generations need most...with eloquence, crushing detail, and power."
Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or
Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you
want to star in video games such as Fortnite, Call of Duty or Halo?
If so, this book will tell you everything you need to know about
acting for motion capture. This is the first book to provide an
invaluable resource for the education of the next generation of
performers in this exciting medium. Over the last 10 years, a
revolution has occurred in digital production - video games have
overtaken the film and TV industries in terms of production and
revenues. Many video games derive their digital animation from
human performance by means of motion and performance capture.
Actors such as Andy Serkis and Troy Baker have won critical acclaim
for their digital performance in games and film. The book includes
contributions from practitioners working across the globe,
including: actor Kezia Burrows; software developer Stéphane
Dalbera; director Kate Saxon; a group of Japanese games directors;
Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal;
Marc Morisseau, motion editor for Avatar; and a Chinese Motion
Capture suit manufacturer.
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