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For the first time, fans of Sarah J. Maas's sweeping New York Times
bestselling Throne of Glass saga can experience the vivid imagery
of her expansive world. Celaena battling the ridderak in the
catacombs, Chaol in the gardens of the glass castle, Manon riding
her wyvern through the Crossing, and many other favourite moments,
characters and objects come to life as readers explore the
vibrantly detailed realm of Throne of Glass. Stunning original
black and white drawings will bring fans deeper into the series
than ever before - making this a must-have companion to Sarah J.
Maas's beloved books.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
By walking, you escape from the very idea of identity, the
temptation to be someone, to have a name and a history ... The
freedom in walking lies in not being anyone; for the walking body
has no history, it is just an eddy in the stream of immemorial
life. In A Philosophy of Walking, a bestseller in France, leading
thinker Frédéric Gros charts the many different ways we get from
A to B-the pilgrimage, the promenade, the protest march, the nature
ramble-and reveals what they say about us. Gros draws attention to
other thinkers who also saw walking as something central to their
practice. On his travels he ponders Thoreau's eager seclusion in
Walden Woods; the reason Rimbaud walked in a fury, while Nerval
rambled to cure his melancholy. He shows us how Rousseau walked in
order to think, while Nietzsche wandered the mountainside to write.
In contrast, Kant marched through his hometown every day, exactly
at the same hour, to escape the compulsion of thought. Brilliant
and erudite, A Philosophy of Walking is an entertaining and
insightful manifesto for putting one foot in front of the other.
Cinema is quite simply a unique book from one of the most
influential film-makers in the history of cinema. Here, Jean-Luc
Godard looks back on a century of film as well as his own work and
career in the industry. Born with the twentieth century, cinema
became not just the century's dominant art form but its best
historian. Godard argues that - after the century of Chaplin and
Pol Pot, Monroe and Hitler, Stalin and Mae West, Mao and the Marx
Brothers - film and history are inextricably intertwined. Against
this backdrop, Godard presents his thoughts on film theory,
cinematic technique, film histories, as well as the recent video
revolution. As the conversation develops, Godard expounds on his
central concerns - how film can 'resurrect the past', the role of
rhythm in film, and how cinema can be an 'art that thinks'. Cinema:
the archaeology of film and the memory of a century is a dialogue
between Godard and the celebrated cinphile Youssef Ishaghpour. Here
Godard comes closest to defining a lifetime's obsession with cinema
and cinema's lifelong obsession with history.
Discover the creative processes and intriguing inspirations behind
the work of leading fantasy artist John Howe - conceptual designer
on The Lord of the Rings movie trilogy - in this comprehensive
practical art book. Brings together Fantasy Art Workshop and
Fantasy Drawing Workshop into a combined volume, fully updated and
with new art. Examines in fascinating detail over 150 of the
artist's outstanding sketches, drawings and paintings, plus the
techniques and stories behind each. Leads you step-by-step through
a range of specially commissioned drawing and painting
demonstrations that reveal John's renowned artistic approach in
action. Discusses the rewarding journey into fantasy art, from the
first steps of building a compelling portfolio to book
illustration, graphic novels and the big screen. This book will
appeal to artists and fans of John Howe's work by leading you
step-by-step through a range of specially commissioned
demonstrations, sketches and finished paintings, some designed
specifically for this book, that reveal John's renowned artistic
approach in action, plus the techniques and stories behind each. It
covers a wide range of subjects, beginning with the creative
process, exploring where inspiration comes from, looking at
narratives and themes, gathering reference materials, organizing
your working environment, and protecting and storing artwork. Howe
covers drawing materials and explores drawing and painting fantasy
beings from initial inspiration and approaches to characters,
symbolism and accoutrements. He begins by showing how to create
different types of male and female archetypes, humans in action,
armour and weapons, faces, expressions and hands, hair and
costumes, and goes on to explain how to create different types of
fantasy beasts: talons, wings, fangs and fire, and noble animals,
interspersed throughout with exciting case studies. The book also
explores fantasy landscapes and architecture and balancing light
and dark atmospheres. The final section of the book provides
further inspiration and guidance on presenting work in various
forms, including film work, book covers and advertising, all areas
John Howe has vast experience in. The foreword is written by
groundbreaking film director Terry Gilliam, with an afterword by
Alan Lee, John's partner on the conceptual design for The Lord of
the Rings movie trilogy and Oscar-winning illustrator.
To celebrate its 40th anniversary, the first ever illustrated
edition of this collection of tales which takes readers further
into the stories told in The Hobbit, The Lord of the Rings and The
Silmarillion, featuring 18 full-colour paintings depicting scenes
from the First, Second and Third Ages of Middle-earth. Unfinished
Tales is a collection of narratives ranging in time from the Elder
Days of Middle-earth to the end of the War of the Ring, and
provides those who have read The Hobbit and The Lord of the Rings
with a whole collection of background and new stories. The book
concentrates on the realm of Middle-earth and comprises such
elements as The Quest of Erebor, Gandalf’s lively account of how
it was that he came to send the Dwarves to the celebrated party at
Bag-End; the emergence of the sea-god Ulmo before the eyes of Tuor
on the coast of Beleriand; and an exact description of the military
organization of the Riders of Rohan. Unfinished Tales also contains
the only story about the long ages of Númenor before its downfall,
and all that is known about such matters as the Five Wizards, the
Palantíri and the legend of Amroth. The tales were edited by
Christopher Tolkien, who provides a short commentary on each story,
helping the reader to fill in the gaps and put each story into the
context of the rest of his father’s writings. In celebration of
its 40th anniversary, this new edition features 18 stunning
paintings from critically acclaimed Tolkien artists, Alan Lee, John
Howe & Ted Nasmith, which reveal the three Ages of Middle-earth
like never before.
An ever-increasing proportion of our lives is spent in
supermarkets, airports and hotels, on motorways or in front of TVs,
computers and cash machines. This invasion of the world by what
Marc Augé calls “non-space” results in a profound alteration
of awareness: something we perceive, but only in a partial and
incoherent manner. Augé uses the concept of “supermodernity”
to describe a situation of excessive information and excessive
space. In this fascinating essay he seeks to establish an
intellectual armature for an anthropology of supermodernity.
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