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The Conduct Required in Matters of Faith - a Sermon Preach'd at an Ordination Held by the Right Reverend Father in God,... The Conduct Required in Matters of Faith - a Sermon Preach'd at an Ordination Held by the Right Reverend Father in God, John Lord Bp. of London, in the Cathedral Church of St. Paul, March 13. 1719 (Paperback)
John Newcome
R332 Discovery Miles 3 320 Ships in 10 - 15 working days
Creating Q*Bert: and Other Classic Video Arcade Games (Hardcover): Warren Davis Creating Q*Bert: and Other Classic Video Arcade Games (Hardcover)
Warren Davis; Foreword by Ed Boon; Afterword by John Newcomer
R504 Discovery Miles 5 040 Ships in 10 - 15 working days

Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code. Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

The Sure Word of Prophecy, a Sermon (Paperback): John Newcome The Sure Word of Prophecy, a Sermon (Paperback)
John Newcome
R336 R307 Discovery Miles 3 070 Save R29 (9%) Ships in 10 - 17 working days
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