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Unity Development Cookbook - Real-Time Solutions from Game Development to AI (Paperback, 2nd Revised edition): Paris... Unity Development Cookbook - Real-Time Solutions from Game Development to AI (Paperback, 2nd Revised edition)
Paris Buttfield-Addison, Jon Manning, Tim Nugent
R1,137 Discovery Miles 11 370 Ships in 12 - 17 working days

Find out everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs some form of visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner to intermediate Unity developers will get started in two ways: First, you'll learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. Second, you'll apply a collection of snippets of code to address common scenarios, such as properly keeping score, or accepting input, or sharing state over the network. Using the cookbook format, this edition pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry

Practical Simulations for Machine Learning - Using Synthetic Data for AI (Paperback): Paris Buttfield-Addison, Mars... Practical Simulations for Machine Learning - Using Synthetic Data for AI (Paperback)
Paris Buttfield-Addison, Mars Buttfield-Addison, Tim Nugent, Jon Manning
R1,136 Discovery Miles 11 360 Ships in 12 - 17 working days

Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can synthesize artificial data using simulations to train traditional machine learning models. That's just the beginning. With this practical book, you'll explore the possibilities of simulation- and synthesis-based machine learning and AI, concentrating on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential. You'll learn how to: Design an approach for solving ML and AI problems using simulations with the Unity engine Use a game engine to synthesize images for use as training data Create simulation environments designed for training deep reinforcement learning and imitation learning models Use and apply efficient general-purpose algorithms for simulation-based ML, such as proximal policy optimization Train a variety of ML models using different approaches Enable ML tools to work with industry-standard game development tools, using PyTorch, and the Unity ML-Agents and Perception Toolkits

The Kerbal Player's Guide (Paperback): Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison The Kerbal Player's Guide (Paperback)
Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison
R1,011 R748 Discovery Miles 7 480 Save R263 (26%) Ships in 12 - 17 working days

Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds-including an astrophysicist-teach you everything you need to know to get a nation of tiny green people into space. KSP is incredibly realistic. When running your space program, you'll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers. Design, launch, and fly interplanetary rockets Capture an asteroid and fly it into a parking orbit Travel to distant planets and plant a flag Build a moon rover, and jump off a crater ridge Rescue a crew-mate trapped in deep space

Learning Swift - Building Apps for macOS, iOS, and Beyond (Paperback, 3rd New edition): Paris Buttfield-Addison, Jon Manning,... Learning Swift - Building Apps for macOS, iOS, and Beyond (Paperback, 3rd New edition)
Paris Buttfield-Addison, Jon Manning, Tim Nugent
R1,397 R883 Discovery Miles 8 830 Save R514 (37%) Ships in 12 - 17 working days

Dive into Swift 4.x, the latest version of Apple's easy-to-use programming language for macOS, iOS, watchOS, and tvOS. With this practical guide, you'll quickly get up to speed on language basics and then use Swift to build three complete apps, all tightly linked together: an iOS note-taking app, its OSX counterpart that uses iCloud to sync data, and an app for the Apple Watch that makes the user's data available at a moment's notice. You'll learn not only how to write code in Swift, but also why Swift works the way that it does, and how to build upon its foundations. Then you'll explore Swift in the wider world, including open-source frameworks that your apps can use, how to use app extensions make your app play nice with other apps, and how to take Swift beyond Apple's domain with open-source Swift tools.

Head First Swift (Paperback): Paris Buttfield-Addison, Jon Manning Head First Swift (Paperback)
Paris Buttfield-Addison, Jon Manning
R1,476 R1,359 Discovery Miles 13 590 Save R117 (8%) Ships in 12 - 17 working days

What will you learn from this book? Swift is best known as Apple's programming language of choice for developing apps on iOS, iPadOS, macOS, watchOS, and tvOS. But it's far more versatile than that. Open source Swift is also gaining ground as a language for systems programming and server-side code, and it runs on Linux and Windows. So where do you start? With Head First Swift, you'll explore from the ground up: from collecting and controlling data to reusing code, producing custom data types, and structuring programs and user interfaces with SwiftUI by building safe, protocol-driven code. With Swift under your belt, you'll be ready to build everything from mobile and web apps to games, frameworks, command-line tools, and beyond. What's so special about this book? If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. With this book, you'll learn Swift through a multisensory experience that engages your mind rather than a text-heavy approach that puts you to sleep.

Mobile Game Development with Unity - Build Once, Deploy Anywhere (Paperback): Jon Manning, Paris Buttfield-Addison Mobile Game Development with Unity - Build Once, Deploy Anywhere (Paperback)
Jon Manning, Paris Buttfield-Addison
R1,226 R882 Discovery Miles 8 820 Save R344 (28%) Ships in 12 - 17 working days

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you'll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you're ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity's advanced features, such as precomputed lighting, shading, customizing the editor, and deployment

Overcoming Floccinaucinihilipilification - Valuing and Monetizing Products and Services (Paperback): Jon Manning Overcoming Floccinaucinihilipilification - Valuing and Monetizing Products and Services (Paperback)
Jon Manning
R435 R363 Discovery Miles 3 630 Save R72 (17%) Ships in 10 - 15 working days
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