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As the use of technology spreads throughout communities, it is a
natural progression that those resources will be given to
classrooms. In order to provide the best education possible, all
resources must be used. Learning, however, is not only done within
the classroom; community learning (such as Society 4.0 and Society
5.0) involves remote learning and learning in the community. Cases
on Technologies in Education From Classroom 2.0 to Society 5.0
presents case studies on the best practices from practitioners
using future technologies for education beyond the classroom. The
content within the book specifically includes Classroom 2.0
(networking of education institutions and learners), School 3.0
(situated learning in community venues beyond the classroom),
Society 4.0 (sharing education practice and delivering learning
remotely), and Society 5.0 (ubiquitous education in smart cities,
towns, and villages). Covering topics such as cross-community
education, ed-tech, and innovation paths, this book is an in-depth
reference for administrators, schools, colleges, and universities
looking to embed technology into the way they deliver education, as
well as educational software developers, IT consultants,
researchers, students, academicians, and teachers looking to
enhance the way they educate their learners through technology.
Addiction takes many forms and has the potential to impact
individuals of all ages, socio-economic statuses, and ethnic
backgrounds. Technology addiction has become one of the latest
topics of interest among researchers and mental health
professionals as individuals become more engrossed in and reliant
on digital devices. Psychological and Social Implications
Surrounding Internet and Gaming Addiction focuses on the dark side
of technology and the ways in which individuals are falling victim
to compulsive internet use as well as gaming and gambling
addictions. Highlighting socio-cultural, psycho-social, and
techno-cultural perspectives on problematic technology use, this
critical publication is essential to the research and practical
needs of therapists, public administrators, psychologists,
students, and researchers interested in compulsive disorders, human
behavior, dependency, and other key mental health issues. A pivotal
addition to the current mental health research available, this book
focuses on topics including, but not limited to, digital addiction,
gaming addiction disorder, gambling, gamification, hypermedia
seduction theory, MMORPGs, psychotherapy, and related public policy
issues.
With the popularity and ease-of-access to internet technologies,
especially social networking, a number of human-centered issues has
developed including internet addiction and cyber bullying. In an
effort to encourage positive behavior, it is believed that applying
gaming principles to non-gaming environments through gamification
can assist in improving human interaction online. Gamification for
Human Factors Integration: Social, Educational, and Psychological
Issues presents information and best practices for promoting
positive behavior online through gamification applications in
social, educational, and psychological contexts. Through up-to-date
research and practical applications, educators, academicians,
information technology professionals, and psychologists will gain
valuable insight into human-internet interaction and a possible
solution for improving the relationship between society and
technology.
Digital technology and the Internet have greatly affected the
political realm in recent years, allowing citizens greater input
and interaction in government processes. The mainstream media no
longer holds all the power in political commentary. Transforming
Politics and Policy in the Digital Age provides an updated
assessment of the implications of technology for society and the
realm of politics. The book covers issues presented by the
technological changes on policy making and offers a wide array of
perspectives. This publication will appeal to researchers,
politicians, policy analysts, and academics working in e-government
and politics.
Internet trolling is a major feature of internet culture and
jargon. As such it holds many different connotations that are often
negative. Therefore, it is important to observe the implications
and issues on multiple levels to gain a better understanding of
this behavior. Examining the Concepts, Issues, and Implications of
Internet Trolling provides current research on the technical
approaches as well as more social and behavioural involvements for
gaining a better understanding of internet trolling. This book is
useful to researchers, students and practitioners interested in
building a share meaning for online community users.
One important legacy of colonialism is the separation of a culture
from the land upon which its people live. Populations are
displaced; topographical objects are renamed, and the land becomes
a resource to be exploited. Starting with three landscapes viewed
as threatening by the Europeans who colonized them, Imagined
Topographies examines the ways artists, writers, and musicians
distill new meaning in formerly colonized spaces through the
articulation of landscapes that are homelands, not commodities. In
the Irish bog Seamus Heaney explores legacies of violence, John
Dunne looks at rural poverty and religious faith, and Catherine
Harper creates art connecting landscape and gender. Influenced by
the Amazon, Wilson Harris creates dense multi-layered Guyanese
epics, Karen Tei Yamashita plays with the telenovela to explore the
role of multinational corporations in deforestation, and in
recordings Douglas Quin combines the natural world with the
technological, raising questions of connected cultural and natural
loss. The two landscapes of Australia, the empty land of the
colonizers and the fertile land known by the original inhabitants,
are explored in the novels of David Malouf, while Peter Carey turns
to the animal world to define the Australian national character,
and the people of Ramingining, in films and a website created in
collaboration with the filmmaker Rolf de Heer, intervene in the
Australian land rights struggle. Challenging the dominant
perceptions of land in these regions, artists, musicians, and
writers create new visions of landscapes tied to cultures where
social and ecological justice offer choices other than emigration
and habitat destruction.
Environmental and animal studies are rapidly growing areas of
interest across a number of disciplines. Natures of Africa is one
of the first edited volumes which encompasses transdisciplinary
approaches to a number of cultural forms, including fiction,
non-fiction, oral expression and digital media. The volume features
new research from East Africa and Zimbabwe, as well as the
ecocritical and eco-activist 'powerhouses' of Nigeria and South
Africa. The chapters engage one another conceptually and
epistemologically without an enforced consensus of approach. In
their conversation with dominant ideas about nature and animals,
they reveal unexpected insights into forms of cultural expression
of local communities in Africa. The analyses explore different
apprehensions of the connections between humans, animals and the
environment, and suggest alternative ways of addressing the
challenges facing the continent. These include the problems of
global warming, desertification, floods, animal extinctions and
environmental destruction attendant upon fossil fuel extraction.
There are few books that show how nature in Africa is represented,
celebrated, mourned or commoditised. Natures of Africa weaves
together studies of narratives - from folklore, travel writing,
novels and popular songs - with the insights of poetry and
contemporary reflections of Africa on the worldwide web. The
chapters test disciplinary and conceptual boundaries, highlighting
the ways in which the environmental concerns of African communities
cannot be disentangled from social, cultural and political
questions. This volume draws on and will appeal to scholars and
teachers of oral tradition and indigenous cultures, literature,
religion, sociology and anthropology, environmental and animal
studies, as well as media and digital cultures in an African
context.
As the use of technology spreads throughout communities, it is a
natural progression that those resources will be given to
classrooms. In order to provide the best education possible, all
resources must be used. Learning, however, is not only done within
the classroom; community learning (such as Society 4.0 and Society
5.0) involves remote learning and learning in the community. Cases
on Technologies in Education From Classroom 2.0 to Society 5.0
presents case studies on the best practices from practitioners
using future technologies for education beyond the classroom. The
content within the book specifically includes Classroom 2.0
(networking of education institutions and learners), School 3.0
(situated learning in community venues beyond the classroom),
Society 4.0 (sharing education practice and delivering learning
remotely), and Society 5.0 (ubiquitous education in smart cities,
towns, and villages). Covering topics such as cross-community
education, ed-tech, and innovation paths, this book is an in-depth
reference for administrators, schools, colleges, and universities
looking to embed technology into the way they deliver education, as
well as educational software developers, IT consultants,
researchers, students, academicians, and teachers looking to
enhance the way they educate their learners through technology.
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