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Find out how to use the Unity Game Engine to its fullest for both
3D and 2D game development—from the basics to the hottest new
tricks in virtual reality. With this unique cookbook, you’ll get
started in two ways: First, you’ll learn about the Unity game
engine by following very brief exercises that teach specific
features of the software Second, this tutorial-oriented guide
provides a collection of snippets that solve common gameplay
problems, like determining if a player has completed a lap in a
race Using our cookbook format, we pinpoint the problem, set out
the solution, and discuss how to solve your problem in the best and
most straightforward way possible so you can move onto the next
step in the project. Unity Game Development Cookbook is ideal for
beginning to intermediate Unity developers. Beginners will get a
broad immersion into the Unity development environment, while
intermediate developers will learn how to apply the foundational
Unity skills they have to solve real game development problems.
Get up to speed on Cocoa and Objective-C, and start developing
applications on the iOS and OS X platforms. If you don't have
experience with Apple's developer tools, no problem! From
object-oriented programming to storing app data in iCloud, the
fourth edition of this book covers everything you need to build
apps for the iPhone, iPad, and Mac. You'll learn how to work with
the Xcode IDE, Objective-C's Foundation library, and other
developer tools such as Event Kit framework and Core Animation.
Along the way, you'll build example projects, including a simple
Objective-C application, a custom view, a simple video player
application, and an app that displays calendar events for the user.
Learn the application lifecycle on OS X and iOS Work with the
user-interface system in Cocoa and Cocoa Touch Use AV Foundation to
display video and audio Build apps that let users create, edit, and
work with documents Store data locally with the file system, or on
the network with iCloud Display lists or collections of data with
table views and collection views Interact with the outside world
with Core Location and Core Motion Use blocks and operation queues
for multiprocessing
Ready to make amazing games for the iPhone and iPad? With Apple's
Swift programming language, it's never been easier. This updated
cookbook provides detailed recipes for managing a wide range of
common iOS game-development issues, ranging from 2D and 3D math,
SpriteKit, and OpenGL to augmented reality with ARKit. You get
simple, direct solutions to common problems found in iOS game
programming. Need to figure out how to give objects physical
motion, or want a refresher on gaming-related math problems? This
book provides sample projects and straightforward answers. All you
need to get started is some familiarity with iOS development in
Swift. For more information and resources, check out the book's
website at
https://www.secretlab.com.au/books/ios-game-dev-cookbook-swift.
Ready to build apps for iPhone, iPad, and Mac now that Swift has
landed? If you're an experienced programmer who's never touched
Apple developer tools, this hands-on book shows you how to use the
Swift language to make incredible iOS and OS X apps, using Cocoa
and Cocoa Touch. Learn how to use Swift in a wide range of
real-world situations, with Cocoa features such as Event Kit and
Core Animation. You'll pick up Swift language features and syntax
along the way, and understand why using Swift (instead of
Objective-C) makes iOS and Mac app development easier, faster, and
safer. You'll also work with several exercises to help you practice
as you learn. Learn the OS X and iOS application lifecycle Use
storyboards to design adaptive interfaces Explore graphics systems,
including the built-in 2D and 3D game frameworks Display video and
audio with AVFoundation Store data locally with the file system, or
on the network with iCloud Display lists or collections of data
with table views and collection views Build apps that let users
create, edit, and work with documents Use MapKit, Core Location,
and Core Motion to interact with the world
Create and implement AI-based features in your Swift apps for iOS,
macOS, tvOS, and watchOS. With this practical book, programmers and
developers of all kinds will find a one-stop shop for AI and
machine learning with Swift. Taking a task-based approach, you'll
learn how to build features that use powerful AI features to
identify images, make predictions, generate content, recommend
things, and more. AI is increasingly essential for every
developer-and you don't need to be a data scientist or
mathematician to take advantage of it in your apps. Explore
Swift-based AI and ML techniques for building applications. Learn
where and how AI-driven features make sense. Inspect tools such as
Apple's Python-powered Turi Create and Google's Swift for
TensorFlow to train and build models. I: Fundamentals and
Tools-Learn AI basics, our task-based approach, and discover how to
build or find a dataset. II: Task Based AI-Build vision, audio,
text, motion, and augmentation-related features; learn how to
convert preexisting models. III: Beyond-Discover the theory behind
task-based practice, explore AI and ML methods, and learn how you
can build it all from scratch... if you want to
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