0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R500 - R1,000 (3)
  • R1,000 - R2,500 (2)
  • -
Status
Brand

Showing 1 - 5 of 5 matches in All Departments

Practical Artificial Intelligence with Swift - From Fundamental Theory to Development of AI-Driven Apps (Paperback): Mars... Practical Artificial Intelligence with Swift - From Fundamental Theory to Development of AI-Driven Apps (Paperback)
Mars Geldard, Jonathon Manning, Paris Buttfield-Addison, Tim Nugent
R1,016 Discovery Miles 10 160 In Stock

Create and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift. Taking a task-based approach, you'll learn how to build features that use powerful AI features to identify images, make predictions, generate content, recommend things, and more. AI is increasingly essential for every developer-and you don't need to be a data scientist or mathematician to take advantage of it in your apps. Explore Swift-based AI and ML techniques for building applications. Learn where and how AI-driven features make sense. Inspect tools such as Apple's Python-powered Turi Create and Google's Swift for TensorFlow to train and build models. I: Fundamentals and Tools-Learn AI basics, our task-based approach, and discover how to build or find a dataset. II: Task Based AI-Build vision, audio, text, motion, and augmentation-related features; learn how to convert preexisting models. III: Beyond-Discover the theory behind task-based practice, explore AI and ML methods, and learn how you can build it all from scratch... if you want to

Unity Game Development Cookbook - Essentials for Every Game (Paperback): Paris Buttfield-Addison, Jonathon Manning, Tim Nugent Unity Game Development Cookbook - Essentials for Every Game (Paperback)
Paris Buttfield-Addison, Jonathon Manning, Tim Nugent
R1,610 R1,283 Discovery Miles 12 830 Save R327 (20%) Ships in 10 - 15 working days

Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.

Learning Cocoa with Objective–C 4ed (Paperback, 4 Rev Ed): Paris Buttfield–addis, Jonathon Manning, Tim Nugent Learning Cocoa with Objective–C 4ed (Paperback, 4 Rev Ed)
Paris Buttfield–addis, Jonathon Manning, Tim Nugent
R952 R702 Discovery Miles 7 020 Save R250 (26%) Ships in 12 - 17 working days

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing

iOS Swift Game Development Cookbook 3e (Paperback, 3rd edition): Paris Buttfield-Addison, Jonathon Manning iOS Swift Game Development Cookbook 3e (Paperback, 3rd edition)
Paris Buttfield-Addison, Jonathon Manning
R1,400 R995 Discovery Miles 9 950 Save R405 (29%) Ships in 12 - 17 working days

Ready to make amazing games for the iPhone and iPad? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift. For more information and resources, check out the book's website at https://www.secretlab.com.au/books/ios-game-dev-cookbook-swift.

Swift Development with Cocoa (Paperback): Jonathon Manning, Paris Buttfield-Addison, Tim Nugent Swift Development with Cocoa (Paperback)
Jonathon Manning, Paris Buttfield-Addison, Tim Nugent
R963 R713 Discovery Miles 7 130 Save R250 (26%) Ships in 12 - 17 working days

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You'll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You'll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Dyno Dinosaur Family Christmas…
Sharida Mckenzie Hardcover R661 Discovery Miles 6 610
Katkenades
Dav Pilkey Paperback R260 R224 Discovery Miles 2 240
Bomani meerkat - The two jealous…
Ewald Van Rensburg Paperback R29 R23 Discovery Miles 230
Die Seun Wat Saam Met Drake Lewe - Die…
Andy Shepherd Paperback R210 Discovery Miles 2 100
A Robot Squashed My Teacher
Pooja Puri Paperback R195 R153 Discovery Miles 1 530
Krok En Dil Vlak 3 Boek 7 - Doktor Krok
Jaco Jacobs Paperback R45 R36 Discovery Miles 360
The Gruffalo and Friends Advent Calendar…
Julia Donaldson Hardcover R275 R215 Discovery Miles 2 150
Blue Fairy
Lizette Rabe Paperback R240 R188 Discovery Miles 1 880
Hondman Op Hol
Dav Pilkey Paperback R260 R224 Discovery Miles 2 240
The Gruffalo: A Push, Pull and Slide…
Julia Donaldson Hardcover R195 R153 Discovery Miles 1 530

 

Partners