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The Creative Screenwriter - 12 Rules to Follow--And Break--To Unlock Your Screenwriting Potential (Paperback): Julian Hoxter The Creative Screenwriter - 12 Rules to Follow--And Break--To Unlock Your Screenwriting Potential (Paperback)
Julian Hoxter
R479 R409 Discovery Miles 4 090 Save R70 (15%) Ships in 10 - 15 working days
Theorizing Stupid Media - De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames (Paperback, 1st ed.... Theorizing Stupid Media - De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames (Paperback, 1st ed. 2019)
Aaron Kerner, Julian Hoxter
R1,580 Discovery Miles 15 800 Ships in 10 - 15 working days

This book explores the stupid as it manifests in media-the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that "fails" to conform to established narrative conventions, often surfacing at evolutionary moments. The Transformers franchise is often dismissed as being stupid because its stylistic vernacular privileges kinetic qualities over conventional narration. Similarly, the stupid is often present in genre fails like mother!, or in instances of narrative dissonance-joyously in Adventure Time; more controversially in Gone Home- where a story "feels off" It also manifests in "ludonarrative dissonance" when gameplay and narrative seemingly run counter to one another in videogames like Undertale and Bioshock. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place-stupid!

Off the Page - Screenwriting in the Era of Media Convergence (Paperback): Daniel Bernardi, Julian Hoxter Off the Page - Screenwriting in the Era of Media Convergence (Paperback)
Daniel Bernardi, Julian Hoxter
R1,018 Discovery Miles 10 180 Ships in 10 - 15 working days

Off the Page examines the business and craft of screenwriting in the era of media convergence. Bernardi and Hoxter use the recent history of screenwriting labor coupled with close analysis of the screenwriting para-industry-from "how to write a winning script" books to screenwriting software-to explore the state of screenwriting throughout the US media industries. They address the conglomerate studios making tentpole movies, expanded television, Indiewood, independent animation, microbudget scripting, the video games industry, and online content creation. This book is designed to be used by students and writers who want to understand what studios want and why they want it, but also how scripting is developing in the convergent media, beneath and beyond the Hollywood tent-pole. By addressing specific genres old and new, across a wide range of media, this essential volume sets the standard for anyone in the expanded screenwriting industry and the scholars that study it.

Theorizing Stupid Media - De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames (Hardcover, 1st ed.... Theorizing Stupid Media - De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames (Hardcover, 1st ed. 2019)
Aaron Kerner, Julian Hoxter
R2,375 Discovery Miles 23 750 Ships in 10 - 15 working days

This book explores the stupid as it manifests in media-the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that "fails" to conform to established narrative conventions, often surfacing at evolutionary moments. The Transformers franchise is often dismissed as being stupid because its stylistic vernacular privileges kinetic qualities over conventional narration. Similarly, the stupid is often present in genre fails like mother!, or in instances of narrative dissonance-joyously in Adventure Time; more controversially in Gone Home- where a story "feels off" It also manifests in "ludonarrative dissonance" when gameplay and narrative seemingly run counter to one another in videogames like Undertale and Bioshock. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place-stupid!

Screenwriting - Behind the Silver Screen: A Modern History of Filmmaking (Paperback): Horton Andrew, Julian Hoxter Screenwriting - Behind the Silver Screen: A Modern History of Filmmaking (Paperback)
Horton Andrew, Julian Hoxter
R923 Discovery Miles 9 230 Ships in 12 - 17 working days

Screenwriting is the second of the 'Behind the Silver Screen' series of ten volumes, which will together cover for the first time the full art, craft, business and history of filmmaking from inception to reality. Screenwriting is where a movie begins. Written by screenwriters and critics, this innovative book is devoted to the art of the screenwriter and the business of screenwriting from Hollywood's silent beginnings to the global multimedia marketplace. Focusing on key screenplays that changed the game in Hollywood and beyond and on films from The Birth of a Nation to Chinatown and Lost in Translation, the book reveals the profound ways in which screenwriters contribute to films, as they try to capture the hopes and dreams, the nightmares and concerns of the period in which they are writing. It is compelling reading for film lovers, screenwriters & film students, industry professionals - anyone interested in the creative collaboration that creates the movies we see on the screen.

The Pleasures of Structure - Learning Screenwriting Through Case Studies (Hardcover): Julian Hoxter The Pleasures of Structure - Learning Screenwriting Through Case Studies (Hardcover)
Julian Hoxter
R3,907 Discovery Miles 39 070 Ships in 10 - 15 working days

"The Pleasures of Structure "starts from the premise that the ability to develop a well understood and articulated story structure is the most important skill a screenwriter can develop. For example, good structure requires a great premise and rigorous character development. Without clear character motivations and goals--which are themselves indicative of key structural beats--your story is going exactly nowhere. Using the simple and flexible 'W' model of screenplay structure developed in the prequel "Write What You Don't Know," Hoxter sets this out as its starting point. This model is tested against a range of examples which are chosen to explore the flexibility not only of that model but of movie storytelling more generally. Writers and students often worry that they are asked to work 'to formula'. This book will test that formula to breaking point. For example, the first case study will offer the example of a well written, professional, mainstream movie against which our later and more adventurous examples can be compared. So the lessons we learn examining the animated family adventure movie "How To Train Your Dragon "lead us directly to ask questions of our second case study, the acclaimed Swedish vampire movie "Lat den Ratte Komma In "("Let The Right One In"). Both movies have protagonists with the same basic problem, the same goal, and they use the same basic structure to tell their stories. Of course they are very different films and they work on their audiences in very different ways. Our linked case studies will expose how simple choices, like reversing the order of elements of the protagonist's transformational arc and shifting ownership of key story beats, has an enormous impact on how we respond to a structural model that is otherwise functionally identical.

Write What You Don't Know - An Accessible Manual for Screenwriters (Paperback): Julian Hoxter Write What You Don't Know - An Accessible Manual for Screenwriters (Paperback)
Julian Hoxter
R1,013 Discovery Miles 10 130 Ships in 10 - 15 working days

"Write What You Don't Know" is a friendly manual for aspiring screenwriters. It encourages you to move beyond your comfort zones in search of stories. We all write what we know - how could we not? Writing what you don't know and doing it in an informed and imaginative way is what makes the process worthwhile.

Hoxter draws on his wealth of experience teaching young film students to offer help with every aspect of the writing process, including how we come up with ideas in the first place. Light hearted and full of insight into the roundabout way film students approach their scripts, it also discusses the important issues like the difference between stories and plots and what your characters should be doing in the middle of act two. "Write What You Don't Know" contains examples and case studies from a wide range of movies, both mainstream and alternative such as "The Virgin Spring, Die Hard, The Ipcress File, For The Birds, (500) Days of Summer, Juno, Up In The Air, Knocked Up" and "Brick." >

The Pleasures of Structure - Learning Screenwriting Through Case Studies (Paperback): Julian Hoxter The Pleasures of Structure - Learning Screenwriting Through Case Studies (Paperback)
Julian Hoxter 1
R1,143 Discovery Miles 11 430 Ships in 10 - 15 working days

"The Pleasures of Structure "starts from the premise that the ability to develop a well understood and articulated story structure is the most important skill a screenwriter can develop. For example, good structure requires a great premise and rigorous character development. Without clear character motivations and goals--which are themselves indicative of key structural beats--your story is going exactly nowhere. Using the simple and flexible 'W' model of screenplay structure developed in the prequel "Write What You Don't Know," Hoxter sets this out as its starting point. This model is tested against a range of examples which are chosen to explore the flexibility not only of that model but of movie storytelling more generally. Writers and students often worry that they are asked to work 'to formula'. This book will test that formula to breaking point. For example, the first case study will offer the example of a well written, professional, mainstream movie against which our later and more adventurous examples can be compared. So the lessons we learn examining the animated family adventure movie "How To Train Your Dragon "lead us directly to ask questions of our second case study, the acclaimed Swedish vampire movie "Lat den Ratte Komma In "("Let The Right One In"). Both movies have protagonists with the same basic problem, the same goal, and they use the same basic structure to tell their stories. Of course they are very different films and they work on their audiences in very different ways. Our linked case studies will expose how simple choices, like reversing the order of elements of the protagonist's transformational arc and shifting ownership of key story beats, has an enormous impact on how we respond to a structural model that is otherwise functionally identical.

Off the Page - Screenwriting in the Era of Media Convergence (Hardcover): Daniel Bernardi, Julian Hoxter Off the Page - Screenwriting in the Era of Media Convergence (Hardcover)
Daniel Bernardi, Julian Hoxter
R2,908 Discovery Miles 29 080 Ships in 10 - 15 working days

Off the Page examines the business and craft of screenwriting in the era of media convergence. Bernardi and Hoxter use the recent history of screenwriting labor coupled with close analysis of the screenwriting para-industry-from "how to write a winning script" books to screenwriting software-to explore the state of screenwriting throughout the US media industries. They address the conglomerate studios making tentpole movies, expanded television, Indiewood, independent animation, microbudget scripting, the video games industry, and online content creation. This book is designed to be used by students and writers who want to understand what studios want and why they want it, but also how scripting is developing in the convergent media, beneath and beyond the Hollywood tent-pole. By addressing specific genres old and new, across a wide range of media, this essential volume sets the standard for anyone in the expanded screenwriting industry and the scholars that study it.

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