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This collection of excellent papers cultivates a new perspective on
agent-based social system sciences, gaming simulation, and their
hybridization. Most of the papers included here were presented in
the special session titled Agent-Based Modeling Meets Gaming
Simulation at ISAGA2003, the 34th annual conference of the
International Simulation and Gaming Association (ISAGA) at Kazusa
Akademia Park in Kisarazu, Chiba, Japan, August 25-29, 2003. This
post-proceedings was supported by the twenty-?rst century COE
(Centers of Excellence) program Creation of Agent-Based Social
Systems Sciences (ABSSS), established at the Tokyo Institute of
Technology in 2004. The present volume comprises papers submitted
to the special session of ISAGA2003 and provides a good example of
the diverse scope and standard of research achieved in simulation
and gaming today. The theme of the special session at ISAGA2003 was
Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based
simulation is becoming very popular for modeling and solving
complex social phenomena. It is also used to arrive at practical
solutions to social problems. At the same time, however, the
validity of simulation does not exist in the magni?cence of the
model. R. Axelrod stresses the simplicity of the agent-based
simulation model through the "Keep it simple, stupid" (KISS)
principle: As an ideal, simple modeling is essential.
The Japan Association of Simulation & Gaming (JASAG) and the
Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual
conference of the International Simulation and Gaming Association
(ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25-29,
2003. About 450 participants and guests attended,with 330 from
Japan and 101 from 34 other countries. The number of submitted
papers and reports exceeded 210, and in addition, many poster
presentations and experiential sessions were held. This book is
made up of 30 papers submitted to ISAGA 2003 and provides a good
example of the diverse scope and standard of research achieved in
simu- tion and gaming today.The theme of ISAGA 2003 was "Social
Contributions and Responsibilities of Simulation and Gaming."
Looking back over the history of simulation and gaming research in
Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though
there were only 12 years between ISAGA 1991 and ISAGA 2003,and both
conferences were held in the same country,Japan,for Japanese
researchers,the meaning of hosting these two international
conferences of simulation and gaming research was very different.
The Japan Association of Simulation & Gaming (JASAG) and the
Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual
conference of the International Simulation and Gaming Association
(ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25-29,
2003. About 450 participants and guests attended,with 330 from
Japan and 101 from 34 other countries. The number of submitted
papers and reports exceeded 210, and in addition, many poster
presentations and experiential sessions were held. This book is
made up of 30 papers submitted to ISAGA 2003 and provides a good
example of the diverse scope and standard of research achieved in
simu- tion and gaming today.The theme of ISAGA 2003 was "Social
Contributions and Responsibilities of Simulation and Gaming."
Looking back over the history of simulation and gaming research in
Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though
there were only 12 years between ISAGA 1991 and ISAGA 2003,and both
conferences were held in the same country,Japan,for Japanese
researchers,the meaning of hosting these two international
conferences of simulation and gaming research was very different.
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