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Go on an adventure in a 90s retro world that never was. You were once a normal, everyday teenager on the verge of adulthood. But after a mystical experience, you developed unusual powers and became something far greater–a protector of humanity and guardian against evil–a Fever Knight! Fever Knights Role-Playing Game transports you into a retro world that never was. This is a place where the 90's vibes are still alive: from latchkey kids to Super Nintendo gaming, to cassette players and Saturday morning cartoons, and from urban legends to adventures in the woods. Designed for first-time and veteran gamers, this book contains a lightweight ruleset Powered by ZWEIHÄNDER and an adventure that will take you across the island home of the Fever Knights.
Eternal Night of Lockwood is an adventure book, filled with intrigue, mystery, and horror, Powered by Zweihander RPG. RAGE AGAINST THE DYING OF THE LIGHT Five days ago, a starless and moonless night fell over the Lockwood forest and pioneer town of Ertol. The sawmills have gone quiet, and the lumberjacks have begun to revolt. The Eternal Night has come, and all of Ertol is in the grips of panic and fear. But where there's darkness, there's opportunity. As citizens of Ertol, you'll find yourselves drawn into a pitch-black web of urban conspiracy and rural horror, spanning the gloom of the six boroughs and into the ancient Lockwood. Will you rise to the occasion as a light in the darkness, or will you succumb to the Eternal Night? This ZWEIHAENDER RPG book is a campaign-length adventure, taking characters from Basic to Advanced Tier. Its adventure can also be broken up into ten individual quests to suit your gaming group's needs. Intended to be used by both players and gamemasters, this book provides a host of new character options, expanded bestiary, and customizable adventure difficulty settings to accommodate higher Tier adventures.
FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, Powered by ZWEIHAENDER RPG. It is the dawn of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. It does not matter what your creed, color, culture, faith or gender is-all stand together in the war for survival. Every Rebel patriot holds Thomas Paine's Common Sense aloft as they take up arms against the British Empire. The city of Boston is occupied by the Red Coats, surrounded by Rebel militias. But as the revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and British Empire. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged. Ghouls have been tunneling beneath Boston. There are sightings of witches in the Great Dismal Swamp. Indigenous sachem speak of devils who walk among the living. The Leeds Devil haunts the Pine Barrens of New Jersey. And worse still, a shadowy collective called "The Mandoag" seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is to act. You are among those heroes and destined for greatness... or death. This alternative history game includes most of what you need to play: a player's handbook, a game master's guide, a bestiary, and an introductory adventure set in Boston. All that's left are a few friends, pencils, and a handful of dice.
The traditional role of the form or class tutor has developed into that of an academic or personal tutor; that is, an adult who works with students to guide, support and help them manage their learning. Academic or personal tutoring as a practice of learning benefits many students in secondary schools and colleges. It is increasingly adopted and specifically customised by a range of institutions who believe it will establish good habits of learning now and in the future.Whose Learning? explores the concept of academic and personal tutoring and brings together established theoretical arguments; current activities in schools and classrooms; and observations gleaned from the authors' own research. It recognises the important role of the personal tutor in working individually with his or her students, and illuminates the processes, educational relationships and learning interactions underpinning this role.The book addresses three fundamental strands of the learning process and their complex inter-relationships: Knowing what to learn Knowing how to learn Knowing yourself as a learner Offering examples of good practice in supporting student learning Whose Learning? is essential reading for student, beginning and more experienced teachers in schools and colleges who want to reflect on and improve their own practices.
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