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Go on an adventure in a 90s retro world that never was. You were
once a normal, everyday teenager on the verge of adulthood. But
after a mystical experience, you developed unusual powers and
became something far greater–a protector of humanity and guardian
against evil–a Fever Knight! Fever Knights Role-Playing Game
transports you into a retro world that never was. This is a place
where the 90's vibes are still alive: from latchkey kids to Super
Nintendo gaming, to cassette players and Saturday morning cartoons,
and from urban legends to adventures in the woods. Designed for
first-time and veteran gamers, this book contains a lightweight
ruleset Powered by ZWEIHÄNDER and an adventure that
will take you across the island home of the Fever Knights.
Eternal Night of Lockwood is an adventure book, filled with
intrigue, mystery, and horror, Powered by Zweihander RPG. RAGE
AGAINST THE DYING OF THE LIGHT Five days ago, a starless and
moonless night fell over the Lockwood forest and pioneer town of
Ertol. The sawmills have gone quiet, and the lumberjacks have begun
to revolt. The Eternal Night has come, and all of Ertol is in the
grips of panic and fear. But where there's darkness, there's
opportunity. As citizens of Ertol, you'll find yourselves drawn
into a pitch-black web of urban conspiracy and rural horror,
spanning the gloom of the six boroughs and into the ancient
Lockwood. Will you rise to the occasion as a light in the darkness,
or will you succumb to the Eternal Night? This ZWEIHAENDER RPG book
is a campaign-length adventure, taking characters from Basic to
Advanced Tier. Its adventure can also be broken up into ten
individual quests to suit your gaming group's needs. Intended to be
used by both players and gamemasters, this book provides a host of
new character options, expanded bestiary, and customizable
adventure difficulty settings to accommodate higher Tier
adventures.
FLAMES OF FREEDOM is an American Gothic horror tabletop
role-playing game, Powered by ZWEIHAENDER RPG. It is the dawn of
the American Revolutionary War of 1776. A tangled web of conspiracy
spans North America. It does not matter what your creed, color,
culture, faith or gender is-all stand together in the war for
survival. Every Rebel patriot holds Thomas Paine's Common Sense
aloft as they take up arms against the British Empire. The city of
Boston is occupied by the Red Coats, surrounded by Rebel militias.
But as the revolution has begun, something far more mysterious
stirs. Agents of the occult entreat both the Continental Army and
British Empire. Freemasons conspire in the City of Brotherly Love.
Maryland is in the throes of a witch hunt by the Knights Templar.
Amid the chaos, other grim fairy tales have emerged. Ghouls have
been tunneling beneath Boston. There are sightings of witches in
the Great Dismal Swamp. Indigenous sachem speak of devils who walk
among the living. The Leeds Devil haunts the Pine Barrens of New
Jersey. And worse still, a shadowy collective called "The Mandoag"
seeks to consume all, Loyalists and Rebels alike. In this game,
most people have either chosen to deny the supernatural or
rationalize it away. A rare few accept it for what it is to act.
You are among those heroes and destined for greatness... or death.
This alternative history game includes most of what you need to
play: a player's handbook, a game master's guide, a bestiary, and
an introductory adventure set in Boston. All that's left are a few
friends, pencils, and a handful of dice.
The traditional role of the form or class tutor has developed into
that of an academic or personal tutor; that is, an adult who works
with students to guide, support and help them manage their
learning. Academic or personal tutoring as a practice of learning
benefits many students in secondary schools and colleges. It is
increasingly adopted and specifically customised by a range of
institutions who believe it will establish good habits of learning
now and in the future.Whose Learning? explores the concept of
academic and personal tutoring and brings together established
theoretical arguments; current activities in schools and
classrooms; and observations gleaned from the authors' own
research. It recognises the important role of the personal tutor in
working individually with his or her students, and illuminates the
processes, educational relationships and learning interactions
underpinning this role.The book addresses three fundamental strands
of the learning process and their complex inter-relationships:
Knowing what to learn Knowing how to learn Knowing yourself as a
learner Offering examples of good practice in supporting student
learning Whose Learning? is essential reading for student,
beginning and more experienced teachers in schools and colleges who
want to reflect on and improve their own practices.
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