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Exploring the use of praise and blame in Greek tragedy in relation
to heroic identity, Kate Cook demonstrates that the distribution of
praise and blame, a significant social function of archaic and
classical poetry, also plays a key role in Greek tragedy. Both
concepts are a central part of the discourse surrounding the
identity of male heroic figures in tragedy, and thus are essential
for understanding a range of tragedies in their literary and social
contexts. In the tragic genre, the destructive or dangerous aspects
of the process of kleos (glory) are explored, and the distribution
of praise and blame becomes a way of destabilising identity and
conflict between individuals in democratic Athens. The first half
of this book shows the kinds of conflicts generated by ‘heroes’
who seek after one kind of praise in tragedy, but face other
characters or choruses who refuse to grant the praise discourses
they desire. The second half examines what happens when female
speakers engage in the production of these discourses, particularly
the wives and mothers of heroic figures, who often refuse to
contribute to the production of praise and positive kleos for these
men. Praise and Blame in Greek Tragedy therefore demonstrates how a
focus on this poetically significant topic can generate new
readings of well-known tragedies, and develops a new approach to
both male heroic identity and women’s speech in tragedy.
Despite the prevalence of video games set in or inspired by
classical antiquity, the medium has to date remained markedly
understudied in the disciplines of classics and ancient history,
with the role of women in these video games especially neglected.
Women in Classical Video Games seeks to address this imbalance as
the first book-length work of scholarship to examine the depiction
of women in video games set in classical antiquity. The volume
surveys the history of women in these games and the range of
figures presented from the 1980s to the modern day, alongside
discussion of issues such as historical accuracy, authenticity,
gender, sexuality, monstrosity, hegemony, race and ethnicity, and
the use of tropes. A wide range of games of different types and
modes are discussed, with particular attention paid to the
Assassin's Creed franchise's 21st-century ventures into classical
antiquity (first in Origins (2017), set in Hellenistic Egypt, and
then in Odyssey (2018), set in classical Greece), which have caught
the imagination not only of gamers, but also of academics,
especially in relation to their accompanying educational Discovery
Modes. The detailed case studies presented here form a compelling
case for the indispensability of the medium to both reception
studies and gender studies, and offer nuanced answers to such
questions as how and why women are portrayed in the ways that they
are.
As our lives speed up at an ever frantic pace, we can find that we
just don't have the energy currency to keep up. What if getting the
focused energy we need is nothing more than understanding the
rules, and then putting in a strategic eating plan to deliver
concrete results? Kate Cook delivers a down-to-earth, no-nonsense
approach to eating well. With so much confusion around diet, food,
and eating, this book aims to get a clear eating structure in
place, empowering the reader to make wise and nurturing choices
around food, for both work dynamism and focused-living.
This volume constitutes the first complete publication of Marina
Lobanova's study - banned in Russia in 1979 as "too avant-garde"
and published there only in a bowdlerized version in 1990.
Drawing on baroque, classical, romantic, and contemporary music,
Dr. Lobanova proposes an original concept of musical syntax with
special emphasis on the role of the categories of time, space, and
motion. Embracing such aspects of cultural life as poetry and
philosophy, she deals with the problems of cultural dialogue and
the disintegration of the concept of "absolute music."
Off Nevsky Prospekt is the first study to be published in English
of the exceptionally rich and diverse theatre studio movement which
has flourished in St Petersburg during the 1980s and '90s.
Professor Markova charts the development of the theatre studios -
from their beginnings as a reaction to the repressive atmosphere of
the Soviet period and through the "theatre bacchanalia" of the
Perestroika years. She then surveys today's vibrant scene, with
analyses of key productions and interviews with many of the central
figures, and describes how theatre studios have subverted the
conventions of the past to create a new dialogue with the changing
society from which their audience is drawn.
Off Nevsky Prospekt is the first study to be published in English
of the exceptionally rich and diverse theatre studio movement which
has flourished in St Petersburg during the 1980s and '90s.
Professor Markova charts the development of the theatre studios -
from their beginnings as a reaction to the repressive atmosphere of
the Soviet period and through the "theatre bacchanalia" of the
Perestroika years. She then surveys today's vibrant scene, with
analyses of key productions and interviews with many of the central
figures, and describes how theatre studios have subverted the
conventions of the past to create a new dialogue with the changing
society from which their audience is drawn.
Brian Logan came from a small town in West Virginia to overcome
childhood troubles, being shot by his own father, and spending time
in prison to rise to the top of the professional wrestling world.
Follow his travels through wrestling's greatest territories, such
as, Smokey Mt. Wrestling, W.C.W, Ohio Valley Wrestling, W.W.E., and
the American Wrestling Association. On his way to being World's
Heavyweight Wrestling Champion. His story is truly the last great
adventure of the dying age of professional wrestling. A must read
for any fans as he challenges the likes of John Cena, Randy Orton,
the Hardy Boys, and many others. Forward by wrestling legend, Jim
Cornette.
Practical And Economical, Containing Nearly One Thousand Valuable
Recipes.
Practical And Economical, Containing Nearly One Thousand Valuable
Recipes.
Despite the prevalence of video games set in or inspired by
classical antiquity, the medium has to date remained markedly
understudied in the disciplines of classics and ancient history,
with the role of women in these video games especially neglected.
Women in Classical Video Games seeks to address this imbalance as
the first book-length work of scholarship to examine the depiction
of women in video games set in classical antiquity. The volume
surveys the history of women in these games and the range of
figures presented from the 1980s to the present, alongside
discussion of issues such as historical accuracy, authenticity,
gender, sexuality, monstrosity, hegemony, race and ethnicity, and
the use of tropes. A wide range of games of different types and
modes are discussed, including platformers, strategy games ,
roguelikes, MOBA, action RPGs, and story-driven romance mobile
games. The detailed case studies presented here form a compelling
case for the indispensability of the medium to both reception
studies and gender studies, and offer nuanced answers to such
questions as how and why women are portrayed in the ways that they
are.
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