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As our lives speed up at an ever frantic pace, we can find that we just don't have the energy currency to keep up. What if getting the focused energy we need is nothing more than understanding the rules, and then putting in a strategic eating plan to deliver concrete results? Kate Cook delivers a down-to-earth, no-nonsense approach to eating well. With so much confusion around diet, food, and eating, this book aims to get a clear eating structure in place, empowering the reader to make wise and nurturing choices around food, for both work dynamism and focused-living.
Exploring the use of praise and blame in Greek tragedy in relation to heroic identity, Kate Cook demonstrates that the distribution of praise and blame, a significant social function of archaic and classical poetry, also plays a key role in Greek tragedy. Both concepts are a central part of the discourse surrounding the identity of male heroic figures in tragedy, and thus are essential for understanding a range of tragedies in their literary and social contexts. In the tragic genre, the destructive or dangerous aspects of the process of kleos (glory) are explored, and the distribution of praise and blame becomes a way of destabilising identity and conflict between individuals in democratic Athens. The first half of this book shows the kinds of conflicts generated by ‘heroes’ who seek after one kind of praise in tragedy, but face other characters or choruses who refuse to grant the praise discourses they desire. The second half examines what happens when female speakers engage in the production of these discourses, particularly the wives and mothers of heroic figures, who often refuse to contribute to the production of praise and positive kleos for these men. Praise and Blame in Greek Tragedy therefore demonstrates how a focus on this poetically significant topic can generate new readings of well-known tragedies, and develops a new approach to both male heroic identity and women’s speech in tragedy.
Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the modern day, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, with particular attention paid to the Assassin's Creed franchise's 21st-century ventures into classical antiquity (first in Origins (2017), set in Hellenistic Egypt, and then in Odyssey (2018), set in classical Greece), which have caught the imagination not only of gamers, but also of academics, especially in relation to their accompanying educational Discovery Modes. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.
This volume constitutes the first complete publication of Marina
Lobanova's study - banned in Russia in 1979 as "too avant-garde"
and published there only in a bowdlerized version in 1990.
Off Nevsky Prospekt is the first study to be published in English
of the exceptionally rich and diverse theatre studio movement which
has flourished in St Petersburg during the 1980s and '90s.
Off Nevsky Prospekt is the first study to be published in English
of the exceptionally rich and diverse theatre studio movement which
has flourished in St Petersburg during the 1980s and '90s.
Brian Logan came from a small town in West Virginia to overcome childhood troubles, being shot by his own father, and spending time in prison to rise to the top of the professional wrestling world. Follow his travels through wrestling's greatest territories, such as, Smokey Mt. Wrestling, W.C.W, Ohio Valley Wrestling, W.W.E., and the American Wrestling Association. On his way to being World's Heavyweight Wrestling Champion. His story is truly the last great adventure of the dying age of professional wrestling. A must read for any fans as he challenges the likes of John Cena, Randy Orton, the Hardy Boys, and many others. Forward by wrestling legend, Jim Cornette.
Practical And Economical, Containing Nearly One Thousand Valuable Recipes.
Practical And Economical, Containing Nearly One Thousand Valuable Recipes.
Practical And Economical, Containing Nearly One Thousand Valuable Recipes.
Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.
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