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Once, robots were only found in science fiction books and movies.
Today, robots are everywhere They assemble massive cars and tiny
computer chips. They help doctors do delicate surgery. They vacuum
our houses and mow our lawns. Robot toys play with us, follow our
commands, and respond to our moods. We even send robots to explore
the depths of the ocean and the expanse of space. In "Robotics,"
children ages 9 and up learn how robots affect both the future and
the present. Hands-on activities make learning both fun and
lasting.
Catch a glimpse inside a school bus and you'll see lots of kids
looking down. What are they doing? They're deciding on strategy,
building cities, setting traps for monsters, sharing resources, and
nurturing critical relationships. Over 90 percent of kids ages 2-17
play video games. In Video Games: Design and Code Your Own
Adventure, young readers learn why games are so compelling and what
ancient games such as mancala have in common with modern games like
Minecraft. Kids will even create their very own video games using
software such as MIT's Scratch! Using a familiar, high-interest
subject, Video Games introduces foundation subjects such as
geometry, physics, probability, and psychology in a practical
framework. Building Tetris pieces out of Rice Crispie Treats and
designing board games are some of the hands-on projects that engage
readers' building skills, while writing actual game code opens
digital doors readers may not have known existed.
All societies have their own myths and legends, but they're much
more than just stories. Myths and legends tell us about a people's
history, science, and cultural values--the things they knew, the
things they believed, and the things they felt were important.
"World Myths and Legends" retells tales from the Middle East,
Europe, Africa, Asia, Australia, and the Americas. From the Greek
myths to ancient epics like Gilgamesh and the trickster tales of
Anansi the Spider, it helps readers think about why the same
themes, characters, and events may show up in different parts of
the globe.
Along the way kids will also find lots of fun and interesting
projects that let them experience the stories first-hand. "World
Myths and Legends" unveils wonders of the ancient world as it takes
readers on a fascinating adventure of mystery and imagination.
Making Simple Robots is based on the idea that anybody can build a
robot! That includes kids, educators, parents, and anyone who
didn't make it to engineering school. If you can cut, fold, and
tape a piece of paper to make a tube or a box, you can build a
no-tech robotic part. In fact, many of the models in this book are
based upon real-life prototypes -- working models created in
research labs and companies. What's more, if you can use the apps
on your smartphone, you can quickly learn to tell robots what to do
using free, online, beginner-level software like MIT's Scratch and
Microsoft MakeCode. The projects in this book which teach you about
electric circuits by making jumping origami frogs with eyes that
light up when you get them ready to hop. You'll practice designing
all-terrain robot wheel-legs with free, online Tinkercad software,
and you'll create files ready for 3D printing. You'll also learn to
sew -- and code -- a cyborg rag doll with a blinking electronic
"eye." Each project includes step-by-step directions and clear
illustrations and photographs. Along the way, you'll learn about
the real research behind the DIY version, find shortcuts for making
projects easier when needed, and get suggestions for adding to the
challenge as your skill set grows.
Believe it or not, there's a lot of inventing going on in the
kitchen. Unless you only eat fruits and veggies right off the
plant, you are using tools and techniques invented by humans to
make food more tasty and easier to digest. When you cook food, you
start to break it down into a form your body can absorb. When you
add chemicals to make it thicker, gooey-er, or puffy-er, you turn a
bunch of boring ingredients into a mouth-watering snack. Edible
Inventions: Cooking Hacks and Yummy Recipes You Can Build, Mix,
Bake, and Grow will show you some unusual ways to create a meal,
and help you invent some of your own. Projects include: 3D printing
with food Chemical cuisine and molecular gastronomy Prepared foods
like jellies and pickles at home Growing your own ingredients
Cooking off the grid
Making Simple Robots is based on one idea: Anybody can build a
robot! That includes kids, English majors, school teachers, and
grandparents. If you can knit, sew, or fold a flat piece of paper
into a box, you can build a no-tech robotic part. If you can use a
hot glue gun, you can learn to solder basic electronics into a
low-tech robot that reacts to its environment. And if you can
figure out how to use the apps on your smart phone, you can learn
enough programming to communicate with a simple robot. Written in
language that non-engineers can understand, Making Simple Robots
helps beginners move beyond basic craft skills and materials to the
latest products and tools being used by artists and inventors. Find
out how to animate folded paper origami, design a versatile robot
wheel-leg for 3D printing, or program a rag doll to blink its
cyborg eye. Each project includes step-by-step directions as well
as clear diagrams and photographs. And every chapter offers
suggestions for modifying and expanding the projects, so that you
can return to the projects again and again as your skill set grows.
From Roman times until the Age of Exploration, the Silk Road
carried goods and ideas across Central Asia between two major
centers of civilization, the Mediterranean Sea and China. In "The
Silk Road: Explore the World's Most Famous Trade Route," readers
ages 9-12 will learn about the history, geography, culture, and
people of the Silk Road region.
Marco Polo was just one of many who set out on the Silk Road in
search of wealth, power, or knowledge. These adventurers braved
vast deserts, towering mountain peaks, warring tribes, and
marauding bandits. Silk garments, wool rugs, and fine glass were
the prizes for those who survived the trip. Activities using
everyday materials bring the Silk Road to life. Young readers will
see how ideas in math, science, religion, and art were spread by
travelers along with the treasures they found.
"The Silk Road" takes readers on an exciting, interactive adventure
to a faraway place and celebrates its important role in human
history and development.
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An action-packed book for middle schoolers that explores the roles
robots play in our world, including the history, engineering, and
key players in this STEAM field-plus loads of hands-on robotics
activities so kids can learn design, engineering, and coding, and
develop their own innovative ideas for future robots! Robots are
everywhere! They vacuum our houses, work in our factories, help us
learn at school, and play with us at home. They sample rocks from
other planets, survey disaster zones from the air, and bring back
images from the bottom of the ocean. In Bots! Robotics Engineering
with Hands-On Makerspace Activities, kids 9 to 12 learn the how,
why, and who behind the robots we have today. * Explore the history
of robots and artificial intelligence and read short biographies of
important innovators such as Ada Lovelace, Charles Babbage, Alan
Turing, Leonardo da Vinci, Dean Kamen, and Nikola Tesla, and
Cynthia Breazeal. * Engage in science-minded learning by
constructing a hydraulic arm, formulating an edible inflatable soft
robot, designing a motorized ArtBot, and testing your own
gravity-powered mini-walker. Learn coding basics by writing
pen-and-paper programs in Logo and creating virtual robots in the
free online language Scratch. Discover how to build low-cost
programmable cardboard robots using microcontrollers such as
Micro:bit or Circuit Playground Express and Microsoft MakeCode. And
find out how to train an "AI computer" to think by playing an
unplugged Machine Learning version of the math game Nim. *
Essential questions, links to online primary resources, fascinating
facts and brief sidebars help readers learn the basics of robotics
while exploring their creativity as they design and build their own
robots and robotic components. About the Build It Engineering set
and Nomad Press Bots! is part of a set of two Build It Engineering
books that explore the engineering technology behind our daily
lives. The other title in this series is Crazy Contraptions: Build
Rube Goldberg Machines that Swoop, Spin, Stack, and Swivel with
Hands-On Engineering Activities. Nomad Press books in the Build It
series integrate content with participation. Combining content with
inquiry-based projects stimulates learning and makes it active and
alive. Nomad's unique approach simultaneously grounds kids in
factual knowledge while allowing them the space to be curious,
creative, and critical thinkers. All books are leveled for Guided
Reading level and Lexile and align with Common Core State Standards
and Next Generation Science Standards. All titles are available in
paperback, hardcover, and ebook formats.
Paper is amazing stuff. It's cheap, easy to use, and easy to
recycle. It's lightweight and easy to cut or tear--but incredibly
strong when folded, layered, or rolled. It can stand stiff as a
board, pop up like a spring, or hang softly like a silk scarf. It's
disposable, but it can last for centuries. Its surface can be
rough, or creamy smooth, or shiny. Sometimes it's so thin you can
see through it; other times, it's thick enough to hold globs of
paint. But it can also be beautiful, all on its own. The projects
in Paper Inventions were inspired by the many different varieties
of paper, from fancy artists' watercolor paper to recycled copy
paper, and the many different ways it is used. Whether you like to
make crafts or play with electronics, there's a project that will
challenge you and unleash your creativity. Projects in this book
include: DIY flavored edible paper and ink Paper sensors and
switches Paper windmill and paper machines 3D designs with paper
Origami and other fold and cut designs
More than 30 hands-on projects for ages 7 and up that teach
history, science and art by the author of the popular activity
books Robotics and Geek Mom. Easy to follow step-by-step photos
show you how to make realistic-looking crafts, suitable for gifts
or school presentations. Includes interesting background
information, along with related activities and print and Internet
resources. Kids and adults can learn how to add on an abacus,
design a Medieval gargoyle, compare different solar cookers, and
find out why boomerangs fly and try an Early American paper craft.
Crafts include a working electrical telegraph, African and
Scandinavian baskets, flipbook animation, prehistoric cave
drawings, and Mexican-style yarn paintings. Great for home, school,
scouts, 4-H -- and anyone who loves making crafts
For anyone who's ever dreamed of ruling over their own empire,
here's your chance Micronations are imaginary countries that have a
lot of the same things as real ones: laws, customs, history, and
their own flags, coins, and postage stamps. "Micronations: Invent
Your Own Country and Culture" takes readers step-by-step to create
their own unique realm, using examples from real nations,
micronations, and fictional lands. What makes a country a country?
What symbols and systems define a country and help it function?
Learn about geography and government, technology and the
environment, art and culture, and the literary device of
"world-building" used in works like "The Hobbit" and "Harry
Potter."
Activities show readers how to create authentic-looking artifacts
and documents such as maps, currency, passports, a declaration of
independence, and a constitution. Kids get to invent their own
language, music, games, clothing, food, and holidays to fit their
micronation's tradition. Whether they create a land of time travel
where every city exists in a different epoch or an underwater
monarchy (motto: "Bubbles, bubbles and more bubbles") whose chief
export is fish, "Micronations: Invent Your Own Country and Culture"
will engage kids' imagination and teach make-believe rulers how the
real world works.
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