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It began in the year 1707, when Maiza introduced playwright
Jean-Pierre to an alchemist named Fermet. Two years later, Huey
finds himself opening his heart to Elmer and Monica more than he
ever expected with his troubled past, but Jean-Pierre's new play
only invites trouble, and darkness falls over the trio...
The year 1931. The Flying Pussyfoot incident may have ended, but
just because the survivors have arrived in New York doesn't mean
their story is over, and the big city has a way of bringing people
back together in ways they'd never expect...
The casino party is finally underway, and everyone involved in the
Flying Pussycat and Mist Wall incidents has gathered at the new
Ra'AEos Lance hotel. Is there a shadowy figure pulling the strings
behind the scenes, or is it fate? Meanwhile, the Martillo family
has been hit by Melvi, the Runorata family'AEos dealer. Amid the
confusion, Firo heads to the casino fueled by anger and
determination... And so the gamble begins!
The year 1711. The momentous voyage of the Advena Avis to the New
World is near, and each passenger is boarding for their own
reasons. Whether driven by determination, ambition, curiosity, or
simply someone more powerful, the alchemists and pioneers are not
motivated by anything so simple as fate. And at the center of the
storm is Huey Laforet...
The casino party has finally started, and the first day has ended
peacefully enough. But there are many fates still to be decided:
Melvi, the dealer working with the Runoratas and holding Ennis
hostage; Firo, leading the Martillo Family at the party and
preparing for Melvi's challenge; the Gandor brothers, who are
worried about Firo and watching their own backs; Ladd, working
alongside the Gandors; Chane, waiting for the chance to fight Ladd
again; Nader, fleeing from Chane. As the storm continues to build,
what chaos will erupt next...?
Following Huey Laforet's escape from prison, New York city plunges
into turmoil-especially at Firo's casino. But things take a turn
for the unexpected when a suspicious figure from the Runorata
Family shows up at the establishment... Meanwhile, the alchemists
begin to set their own agenda into motion. Why are they converging
on New York? Where will Nader's path take him next? And what does
the assassin Vino have to do with all this?
The year 2002. The luxury cruise ship Entrance has been
hijacked--and thanks to a mysterious cult, its sister ship Exit
isn't faring much better. As the two ships race toward each other
across the Pacific, what will happen when the two finally meet...?!
As the Flying Pussyfoot races toward New York City with a shocking
incident on board, a brand-new ruckus plays out in the background.
In a riverside forest at the break of dawn, a variety of
individuals with vastly different agendas lie in wait for the train
to cross a nearby bridge. The Lemures are on standby for a call
from someone inside the Flying Pussyfoot; Jacuzzi's friends try to
pick up the cargo; an all-girl gang of bandits scheme to rob
another train; a boy resolves to run away from home... At first
glance, these events seem unconnected. However, as though beckoned
by the train and forest, they will come together in a riot for the
ages.
The year 1705, in a town on the coast of Italy. All 15-year-old
Huey Laforet feels towards his life is tedium and despair, and he
dreams of the day when he can destroy the world he despises.
Meanwhile, there are rumors of a strange string of murders
performed by a figure in a white mask-and whoever witnesses the
killing is doomed to be the next target. As the serial killer
shakes the town of Lotto Valentino, Huey's life is about to change,
too...
New York, 1927. In a corrupt city where crime rules the streets,
Firo Prochainezo is Camorra, an Italian criminal syndicate distinct
from the mafia. A member of the relatively small Martillo family,
Firo's nevertheless got big ambitions and is determined to make his
mark. But while the Martillos may not be the biggest bad guys on
the block, they've got some distinct advantages working in their
favor. Does Firo have what it takes to become a made man? Let the
crazy ruckus begin!
The year is 1931. A boy boards a train to visit his friend in New
York. A woman in a jumpsuit boards a train to meet her employer in
New York. And the conductor? He boards because it's his job. If it
had been any other day, they all would have gotten where they were
going just fine. But it's not any other day. The Rail Tracer is on
the hunt. The gonzo tale of gangsters, immortals, and outrageous
luck (both bad and good) speeds into its third volume!
Somewhere in Tokyo, there is a certain special door. Most days, it
stays closed and unmoving. Curiously, it opens up exactly once a
week to welcome dwarves and dragons and elves who cannot wait for
another chance to enjoy the inviting and comforting food of a
restaurant from another world...
Huey Laforet has broken out of prison, and New York is in chaos.
The whirlwind of confusion swallows all the major players in the
city, from the FBI unit investigating the immortals, to the Mafia,
to the Camorra, to Ladd Russo and his gang, and even the Flying
Pussyfoot. All roads lead to a dramatic confrontation at a single
casino, but just who is the man pulling the strings? The last
ruckus of the 1930s begins
The year 1934. After the incident at the Mist Wall, the Martillo
Family's youngest capo finds himself on his way to prison to
protect the one he loves. The rest are there for their own
reasons--the homicidal maniac wants to taste the thrill of killing
an immortal, the thief simply got himself caught, the hitman is
there on a mission for Nebula, and the alchemist was incarcerated
years ago. As the FBI attempts to get to the bottom of Huey's
machinations, another ruckus is about erupt across the San
Francisco Bay--deep in the heart of Alcatraz.
In the depths of Alcatraz, the participants in and witnesses of the
brawl in the secret cell attempt to figure out their next moves. In
Chicago, as Isaac and Miria try to find each other, the aftermath
of what happened at the Russo mansion is affecting the entire city.
As the connections between the two locations become clear, the
chaos comes to a head in the explosive and heartfelt conclusion to
the commotion of 1934!
It's the year 1930. Three years after the Phantom Father incident,
Firo is about to get a promotion within the Martillo Family. But
the intricate web of fate has other plans in store for him as the
elixir of immortality nears its completion, setting off a chain of
events that brings together gangsters, alchemists, and everything
in between!
The year 1934. All kinds of strange people are gathering in
Chicago-the newspaper's vice-president and young camerawoman, a
bizarre group moving on Huey's orders, a wrecker with ties to the
Russos, a researcher who works for a certain company there, and
even a "vampire" and his friend. Things are gearing up for another
great commotion in the Windy City...
The year 1932. Legend tells of a murderer who sent fear throughout
New York city that rainy summer-Icepick Thompson. While the rumors
spread through the Daily Days, police suspicion turns on Graham
Specter and his band of ne'er-do-wells. Meanwhile, Elmer is quickly
swept up in the incident during a visit to New York, and the
Gandors can't avoid involvement after one of their associates is
killed...
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