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There is no doubt that Design Technology plays a key role in
today's advanced product development environment. To reduce the
time to market, achieve zero defect quality the first time, and use
available production and logistics resources effectively, product
and design process knowledge covering the whole product life cycle
must be efficiently and effectively used during product design.
With greater emphasis over the last decade on better functionally,
cheaper and greener man-made objects, understanding how to
systematically capture, structure and proactively reuse product
life cycle knowledge is becoming more and more a necessity if we
are to effectively and efficiently support such an industrial
requirement. -Part One - KIC Development Approaches,
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paper-based sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.
Knowledge Intensive Design Technology is a collection of papers presented at the Fifth Workshop on Knowledge Intensive CAD, which was sponsored by the International Federation for Information Processing (IFIP) Working Group 5.2 and hosted by the Department of Manufacturing Engineering at the University of Malta in July 2002. The book chapters progressively take the reader through the following sequential sections; -Part One - KIC Development Approaches, -Part Two - Knowledge Systematization, -Part Three - Prototype KIC Systems. Knowledge Intensive Design Technology makes essential reading for practicing engineers/scientists involved in R&D as well as for relevant Masters and Ph.D. students. The book is also pertinent to those in industry concerned with capturing and structuring company-specific knowledge for proactive reuse to increase product development efficiency, and also to those involved in the development of CAD systems.
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