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Tomas de Torquemada has escaped back in time and finds himself in
1980s Britain. Here, amidst the rising unemployment and
Thatcher-era angst Nemesis' sworn enemy spreads his own special
breed of hatred. But the warlock is not far behind him and the
scene is set for the last, definitive battle! Written by Pat Mills
(Slaine) with art by David Roach (Star Wars: Tales of The Jedi),
John Hicklenton (Zombie World) and Henry Flint (Judge Dredd)
amongst others this third volume in the Nemesis series brings the
saga to an explosive conclusion!
Long regarded as one of the crown-jewel epics from the pages of
2000 AD, at long last Nemesis the Warlock is back in print and
better than ever in a brand-new series of Definitive editions.
Written by Pat Mills (Marshal Law) and drawn by Kevin O'Neill
(League of Extraordinary Gentlemen), this definitive series is a
comprehensive collection of the complete storyline in order, and
features development sketches showing the evolution of Nemesis and
the Blitzspear. Termight is the ruling planet of a cruel galactic
empire, an empire led by the diabolically evil Torquemada, a
twisted human despot intent on purging all alien life from the
galaxy and punishing the deviants. His motto: Be pure! Be vigilant!
Behave! But there is rebellion and resistance to his rule in the
form of a devilish-looking alien warlock called Nemesis, who
represents everything that Torquemada hates and fears. Together
Nemesis and Torquemada are locked in a duel which will affect the
fate of humanity and each of them on a personal level as their
conflict spans time and space!
The Afterlife in Popular Culture: Heaven, Hell, and the Underworld
in the American Imagination gives students a fresh look at how
Americans view the afterlife, helping readers understand how it's
depicted in popular culture. What happens to us when we die? The
book seeks to explore how that question has been answered in
American popular culture. It begins with five framing essays that
provide historical and intellectual background on ideas about the
afterlife in Western culture. These essays are followed by more
than 100 entries, each focusing on specific cultural products or
authors that feature the afterlife front and center. Entry topics
include novels, film, television shows, plays, works of nonfiction,
graphic novels, and more, all of which address some aspect of what
may await us after our passing. This book is unique in marrying a
historical overview of the afterlife with detailed analyses of
particular cultural products, such as films and novels. In
addition, it covers these topics in nonspecialist language, written
with a student audience in mind. The book provides historical
context for contemporary depictions of the afterlife addressed in
the entries, which deal specifically with work produced in the 20th
and 21st centuries. Provides readers with an encyclopedic treatment
of the afterlife in American popular culture, without any religious
or moral biases Connects depictions of the afterlife with general
social trends Contests the idea that Americans fear death by
showing the plethora of examples of the afterlife shown in film,
television, and more Presents a serious analysis of vampires,
zombies, and other fictional archetypes without becoming
hyper-academic or humorous
THE ULTIMATE 2000 AD MIX-TAPE HAS ARRIVED! Best of 2000 AD is a
landmark series from the cult comic, bursting with our greatest
stories for a new generation of readers. Every Best of 2000 AD
contains a mix of modern classics and gems from the vault. In each
edition you'll find an explosive new Judge Dredd adventure, fresh
essays by prominent popular culture writers, a graphic novel-length
feature presentation by global legends and a vintage Dredd case. In
this volume: Judge Dredd hunts untraceable assassins firing Magic
Bullets by Al Ewing and Colin Wilson; even robots get the Red
Planet Blues from Alan Moore, Steve Dillon and John Higgins; not
even Mega City One's brightest can escape The Vampire Effect; join
the front line of the resistance against intergalactic bigots in
Gothic masterpiece Nemesis The Warlock! Boasting brand new covers
from an all-star line-up of artists including Becky Cloonan (The
True Lives of the Fabulous Killjoys) and Charlie Adlard (The
Walking Dead) with designer Tom Muller (X-Men), Best of 2000 AD is
the essential gateway into the Galaxy's Greatest Comic.
Can you imagine swapping your body for a virtual version? This
technology-based look at the afterlife chronicles America's
fascination with death and reveals how digital immortality may
become a reality. The Internet has reinvented the paradigm of life
and death: social media enables a discourse with loved ones long
after their deaths, while gaming sites provide opportunities for
multiple lives and life forms. In this thought-provoking work,
author Kevin O'Neill examines America's concept of afterlife—as
imagined in cyberspace—and considers how technologies designed to
emulate immortality present serious challenges to our ideas about
human identity and to our religious beliefs about heaven and hell.
The first part of the work—covering the period between 1840 and
1860—addresses post-mortem photography, cemetery design, and
spiritualism. The second section discusses Internet afterlife,
including online memorials and cemeteries; social media legacy
pages; and sites that curate passwords, bequests, and final
requests. The work concludes with chapters on the transhumanist
movement, the philosophical and religious debates about Internet
immortality, and the study of technologies attempting to extend
life long after the human form ceases.
45 YEARS OF 2000 AD To celebrate forty-five years of bringing
Thrill-Power to Earthlets everywhere, Tharg the Mighty has tasked
forty-five of Earth's most popular comic book artists and
illustrators to interpret some of the galaxy of characters featured
in the pages of the Galaxy's Greatest Comic, 2000 AD, over the last
four and a half decades. This book features a frontispiece by
Stewart K. Moore and all-new work by Jamie Smart (Bunny vs Monkey),
Hannah Templer (GLOW, TMNT), Michael Allred (Madman, Silver
Surfer), Kevin O'Neill (League of Extraordinary Gentlemen), Sean
Phillips (Reckless, The Fade Out), Colleen Doran (Sandman, A
Distant Soil) and many more, bringing new life and fresh
perspectives to some of comics' greatest creations.
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The Complete Dice Man (Hardcover)
Pat Mills, John Wagner; Artworks by Bryan Talbot, Kevin O'Neill, David Lloyd, …
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R772
Discovery Miles 7 720
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Ships in 12 - 17 working days
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Your Fate is in Your Hands! Originally published during the
adventure gamebook boom of the 1980s, Dice Man has never been
reprinted in its entirety before, but now the complete run of
comic/game magazine is presented in this massive collection. Using
dice and a pencil, you will become Judge Dredd as he faces off
against the Dark Judges, or guide Nemesis the Warlock as they race
through the Torture Tube, or help Sláine steal the Cauldron of
Blood from the Tower of Glass. With the stories and games created
by Pat Mills and Simon Geller, and art from some of 2000 AD’s
finest artists such as Kevin O’Neill (League of Extraordinary
Gentlemen), Steve Dillon (Preacher), and Bryan Talbot (The
Adventures of Luther Arkwright), this is an unmissable collection
for any 2000 AD reader.
Most intervention research in education aims to demonstrate the
efficacy of specific programs and practices. The assumption is that
if researchers can produce evidence-based programs that work in a
variety of settings, educators will take them up on a large scale.
Unfortunately, this approach largely neglects the role that
out-of-school experiences can and do play in learning, and assumes
that contexts are peripheral to intervention success. However, we
know from decades of research that contexts profoundly shape the
nature and effects of interventions. Further, researchers may
produce interventions that are not usable or sustainable when they
do so without incorporating the voices of educators, community
members, and families. Design-based research offers a more
collaborative approach to organizing for equitable educational
change. This approach to developing and testing innovations in
classrooms (and other settings) intertwines design and research
closely. The essays in this volume draw on inspiration from the
work of L.S. Vygotsky and his colleagues, highlighting ways that
design research can foreground cultural, historical, and
institutional processes as central constituents of learning. Each
essay considers concrete ways that institutional contexts shape
interventions; how design can support the agency of local
participants in developing new learning arrangements and resources;
and how communities can organize both with and without
researcher-interventionists to address historical inequities linked
to race, language, and poverty. As an ensemble, these essays offer
productive new approaches for expanding design research
methodologies to encompass both issues and contexts that have often
been absent in most learning sciences research. This book was
originally published as a special issue of The Journal of the
Learning Sciences.
Most intervention research in education aims to demonstrate the
efficacy of specific programs and practices. The assumption is that
if researchers can produce evidence-based programs that work in a
variety of settings, educators will take them up on a large scale.
Unfortunately, this approach largely neglects the role that
out-of-school experiences can and do play in learning, and assumes
that contexts are peripheral to intervention success. However, we
know from decades of research that contexts profoundly shape the
nature and effects of interventions. Further, researchers may
produce interventions that are not usable or sustainable when they
do so without incorporating the voices of educators, community
members, and families. Design-based research offers a more
collaborative approach to organizing for equitable educational
change. This approach to developing and testing innovations in
classrooms (and other settings) intertwines design and research
closely. The essays in this volume draw on inspiration from the
work of L.S. Vygotsky and his colleagues, highlighting ways that
design research can foreground cultural, historical, and
institutional processes as central constituents of learning. Each
essay considers concrete ways that institutional contexts shape
interventions; how design can support the agency of local
participants in developing new learning arrangements and resources;
and how communities can organize both with and without
researcher-interventionists to address historical inequities linked
to race, language, and poverty. As an ensemble, these essays offer
productive new approaches for expanding design research
methodologies to encompass both issues and contexts that have often
been absent in most learning sciences research. This book was
originally published as a special issue of The Journal of the
Learning Sciences.
First book of essays devoted to Coetzee's controversial novel,
combining critical and pedagogical approaches. Ever since it was
first published in 1999, Nobel laureate J. M. Coetzee's novel
Disgrace has provoked controversy. Set in post-apartheid South
Africa, it follows Prof. David Lurie as he encounters disgrace
through his sexual exploitation of a student and then through the
shocking gang-rape of his only daughter. The novel's uncompromising
portrayal of the "new" South Africa outraged many, who found the
book regressive, even racist. It also challengedreaders worldwide
to confront its hard questions. This first book of essays devoted
to the novel ambitiously brings together criticism and pedagogy.
The ten critical essays and eight essays on teaching Disgrace
grapple with the ethical issues the novel so provocatively raises:
rape, gender, race, animal rights. Disgrace is widely taught in
colleges and universities and read in book clubs; the debates it
has given rise to will take on fresh life with the release of the
upcoming film starring John Malkovich. Unusually, the eighteen
contributors to the collection are all faculty members or graduates
of the same institution, the Johnston Center for Integrative
Studies atthe University of Redlands, and have worked together
closely in crafting their essays over the past two years. The
volume will be exceptionally useful to teachers of literature,
philosophy, and South African culture, to book clubleaders, and to
all readers of Coetzee. Contributors: Nancy Best, James Boobar,
Bradley Butterfield, Jane Creighton, Matthew Gray, Pat Harrigan,
Gary Hawkins, Rabbi Patricia Karlin-Neumann, Daniel Kiefer, Bill
McDonald, Michael G. McDunnah, Kim Middleton, Kevin O'Neill,
Raymond Obstfeld, Kathy Ogren, Kenneth Reinhard, Sandra D.
Shattuck, Patricia Casey Sutcliffe, Julie Townsend. Bill McDonald
is Emeritus Professor of English at the University of Redlands,
Redlands, California.
Welcome to the story to end all stories. Two decades of literary
League lunacy have all been building to this, the most ambitious
meta-comic imaginable. After an epic twenty-year journey through
the entirety of human culture - the biggest cross-continuity
'universe' that is conceivable - Alan Moore and Kevin O'Neill
conclude both their legendary League of Extraordinary Gentlemen and
their equally legendary comic-book careers with the series'
spectacular fourth and final volume, The Tempest. Tying up the
slenderest of plot threads and allusions from the three preceding
volumes, The Black Dossier, and the Nemo trilogy into a dazzling
and ingenious bow, the world's most accomplished and bad-tempered
artist-writer team use their most stylistically adventurous outing
yet to display the glories of the medium they are leaving; to
demonstrate the excitement that attracted them to the field in the
first place; and to analyse, critically and entertainingly, the
reasons for their departure. Opening simultaneously in the
panic-stricken headquarters of British Military Intelligence, the
fabled Ayesha's lost African city of Kor and the domed citadel of
'We' on the devastated Earth of the year 2,996, the dense and yet
furiously-paced narrative hurtles like an express locomotive across
the fictional globe from Lincoln Island to modern America to the
Blazing World; from the Jacobean antiquity of Prospero's Men to the
superhero-inundated pastures of the present to the unimaginable
reaches of a shimmering science-fiction future. With a cast-list
that includes many of the most iconic figures from literature and
pop culture, and a tempo that conveys the terrible momentum of
inevitable events, this is literally and literarily the story to
end all stories. Originally published as a six-issue run of
unfashionable, outmoded and flimsy children's comics that would
make you appear emotionally backward if you read them on the bus,
this climactic magnum opus also reprints classic English super-team
publication The Seven Stars from the murky black-and-white reaches
of 1964. A magnificent celebration of everything comics were, are
and could be, any appreciator or student of the medium would be
unwise to miss The League of Extraordinary Gentlemen, Volume IV:
THE TEMPEST. Co-Published by Top Shelf Productions (US) and
Knockabout (UK).
Two of the greatest British comics of all time join forces- and
bring you seven new stories of blazing Battle Action! Writer Garth
Ennis (Preacher, The Boys) presents his own take on the classic
characters of Battle and Action. Ace fighter pilot Johnny Red
battles Skreamer of the Stukas on the nightmarish Russian front.
Veteran leader The Sarge and his section face hell in the brutal
Italian campaign. Wheeler-dealer Crazy Keller drives for his life
as World War Two comes to its bloody conclusion. Lethal British
agent Dredger doles out justice- of a kind- on the streets of 1980s
London. All these and more in this high-octane collection of
fantastic new combat strips, featuring scripts by Ennis and art by
some of the biggest names in modern comics, including Kevin O'Neill
(Nemesis The Warlock, League of Extraordinary Gentlemen), Chris
Burnham (Batman) and John Higgins (Watchmen, Dreadnoughts). Get
your front-row seats to the front line, as only the legendary
Battle Action can deliver!
At last, the original two League of Extraordinary Gentlemen epics
are collected in a single volume! In this amazingly imaginative
tale, Allan Quatermain, Mina Murray, Captain Nemo, Dr. Henry Jekyll
and Edward Hyde, and Hawley Griffin, the Invisible Man, unite to
defeat a deadly menace to London and all Britons! Then, one month
later, the skies over England are filled with flaming rockets as
Mars launches the first salvo of an invasion. Only our stalwart
adventurers can save mother England and the Earth itself!
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