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The emergent phenomena of virtual reality, augmented reality, and
mixed reality is having an impact on ways people communicate with
technology and with each other. Schools and higher education
institutions are embracing these emerging technologies and
implementing them at a rapid pace. The challenge, however, is to
identify well-defined problems where these innovative technologies
can support successful solutions and subsequently determine the
efficacy of effective virtual learning environments. Emerging
Technologies in Virtual Learning Environments is an essential
scholarly research publication that provides a deeper look into 3D
virtual environments and how they can be developed and applied for
the benefit of student learning and teacher training. This book
features a wide range of topics in the areas of science,
technology, engineering, arts, and math to ensure a blend of both
science and humanities research. Therefore, it is ideal for
curriculum developers, instructional designers, teachers, school
administrators, higher education faculty, professionals,
researchers, and students studying across all academic disciplines.
This study examines the way that the modernization and
incorporation of the American publishing industry in the early
twentieth century both helped to foment the emerging late
industrial cultural hierarchy and capitalized on that same
hierarchy to increase readership and profits. More importantly,
however, it attempts to trace the ways in which recently-introduced
marketing techniques, reconceived ideas of audience, and new
paradigms in author-publisher relations affected American writers
of the 1930s and the literature they produced. Using case studies
of authors chosen from various points on the spectrum of so-called
high-, middle-, and lowbrow literature, the author demonstrates
that, contrary to popular critical opinion, this new publishing
landscape--dominated by big-business practices and strict
categorizations of audiences, writers, and works--did not ruin or
corrupt literature but in fact enriched our literary heritage by
providing authors with inspiration and opportunity that they may
not otherwise have had.
Increasingly, libraries are struggling to deal with a growing
diversity in the cultural background of their patrons. Problems
arising from this cultural diversity afflict all library types
school, public and academic. Library Services for Multicultural
Patrons is by and for all libraries that are striving to provide
multicultural services to match the growing diversity in the
cultural background of patrons. The book is designed to offer
helpful tips and practical advice to academic, public, and school
librarians who want to better serve the multicultural groups in
their communities. The contributors to the book are themselves
practicing librarians and they share creative ideas for welcoming
multicultural patrons into libraries and strategies for serving
them more effectively. Librarians will find in these chapters tried
and true tips and techniques for marketing and promotion, improving
reference services for speakers of English as a second language,
and enhancing programming that they can easily implement in their
own libraries and communities. The chapters are divided into the
following categories for ease of access: 1) Getting Organized and
Finding Partners, 2) Reaching Students, 3) Community Connections,
4) Applying Technology, 6) Outreach Initiatives, 6) Programming and
Events, and 7) Reference Services. Librarians of all types will be
pleased to discover easy-to-implement suggestions for collaborative
efforts, many rich and diverse programming ideas, strategies for
improving reference services and library instruction to speakers of
English as a second language, marketing and promotional tips
designed to welcome multicultural patrons into the library, and
much more."
The emergent phenomena of virtual reality, augmented reality, and
mixed reality is having an impact on ways people communicate with
technology and with each other. Schools and higher education
institutions are embracing these emerging technologies and
implementing them at a rapid pace. The challenge, however, is to
identify well-defined problems where these innovative technologies
can support successful solutions and subsequently determine the
efficacy of effective virtual learning environments. Emerging
Technologies in Virtual Learning Environments is an essential
scholarly research publication that provides a deeper look into 3D
virtual environments and how they can be developed and applied for
the benefit of student learning and teacher training. This book
features a wide range of topics in the areas of science,
technology, engineering, arts, and math to ensure a blend of both
science and humanities research. Therefore, it is ideal for
curriculum developers, instructional designers, teachers, school
administrators, higher education faculty, professionals,
researchers, and students studying across all academic disciplines.
This study examines the way that the modernization and
incorporation of the American publishing industry in the early
twentieth century both helped to foment the emerging late
industrial cultural hierarchy and capitalized on that same
hierarchy to increase readership and profits. More importantly,
however, it attempts to trace the ways in which recently-introduced
marketing techniques, reconceived ideas of audience, and new
paradigms in author-publisher relations affected American writers
of the 1930s and the literature they produced. Using case studies
of authors chosen from various points on the spectrum of so-called
high-, middle-, and lowbrow literature, the author demonstrates
that, contrary to popular critical opinion, this new publishing
landscape--dominated by big-business practices and strict
categorizations of audiences, writers, and works--did not ruin or
corrupt literature but in fact enriched our literary heritage by
providing authors with inspiration and opportunity that they may
not otherwise have had.
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