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Agent Technology for Intelligent Mobile Services and Smart Societies - Workshop on Collaborative Agents, Research and Development, CARE 2014, and Workshop on Agents, Virtual Societies and Analytics, AVSA 2014, Held as Part of AAMAS 2014, Paris, France, May 5-9, 2014. Revised Selected Papers (Paperback, 2015 ed.)
Fernando Koch, Felipe Meneguzzi, Kiran Lakkaraju
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R1,899
Discovery Miles 18 990
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the Workshop on
Collaborative Agents, Research and Development, CARE 2014, and the
Workshop on Agents, Virtual Societies and Analytics, AVSC 2014,
held as Part of AAMAS 2014 in Paris, France, in May 2014. The 10
revised full papers presented were carefully reviewed and selected
from more than 40 submissions. The papers deal with the following
topics: an ubiquitous service-oriented architecture for urban
sensing; geo-fencing based disaster management service; applying
ontologies and agent technologies to generate ambient intelligence
applications; VIRTUAL-ME: a library for smart autonomous agents in
multiple virtual environments; shared message boards for smart
enterprises; an improved learning automata approach for the route
choice problem; urban context detection and context-aware
recommendation via networks of humans as sensors; mining social
interaction data in virtual worlds; a multi-agent architecture to
support ubiquitous applications in smart environments; caring for
my neighborhood: a platform for public oversight.
Within the rapidly-growing arena of 'virtual worlds', such as
Massively Multiplayer Online Games (MMOs), individuals behave in
particular ways, influence one another, and develop complex
relationships. This setting can be a useful tool for modeling
complex social systems, cognitive factors, and interactions between
groups and within organizations. To study these worlds effectively
requires a cross-disciplinary approach that integrates social
science theories with big data analytics. This broad-based book
offers a comprehensive and holistic perspective on the field. It
brings together research findings from an international team of
experts in computer science (artificial intelligence, game design,
and social computing), psychology, and the social sciences to help
researchers and practitioners better understand the fundamental
processes underpinning social behavior in virtual worlds such as
World of Warcraft, Rift, Eve Online, and Travian.
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