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This book explores how smart cities enable new and playful ways for
citizens to experience, inhabit and socialise within urban
environments. It examines how the functionality of digital
technologies within municipal settings can extend beyond
environmental pragmatism and socio-economic concerns, to include
playful approaches to urban spaces that co-constitute and
reinvigorate the experience of place through location-based
applications and games. Chapters highlight the varied ways the
city, as both a conceptual and lived space, is changing because of
this confluence of technologies. The book also considers the extent
to which these transformations form an armature upon which more
playful approaches to the urban domain are emerging, while
exploring what effect these ludic formations might have on related
understandings of sociability. Smart Cities at Play: Technology and
Emerging Forms of Playfulness will be a key resource for scholars
and researchers of information technology, urban planning and
design, games and interactive media, human-centred and user-centred
design, human centred interaction, digital geography and sociology.
This book was originally published as a special issue of Behaviour
& Information Technology.
Crowdsourcing is an emerging paradigm that promises to transform
several domains: creative work, business work, cultural
cooperation, etc. Crowdsourcing reflects the close-knit interplay
between the latest computer technologies, the rapidly changing work
model of the 21st century, and the very nature of people. The
interplay makes for an exciting but at the same time challenging
new field to investigate under the lens of a diverse set of
disciplines, ranging from the technical to the social and from the
theoretical to the applied. Early research has focused on an aspect
of crowdsourcing known as micro-tasking. Micro-tasks are simple
tasks (like image annotations) that anyone could perform. An
emerging area is how to utilize crowdsourcing to solve problems
that go beyond simple tasks towards more complex ones, that require
collaboration and creativity. In juxtaposition to micro-task
crowdsourcing, this book investigates macro-task crowdsourcing and
its potential.
Crowdsourcing is an emerging paradigm that promises to transform
several domains: creative work, business work, cultural
cooperation, etc. Crowdsourcing reflects the close-knit interplay
between the latest computer technologies, the rapidly changing work
model of the 21st century, and the very nature of people. The
interplay makes for an exciting but at the same time challenging
new field to investigate under the lens of a diverse set of
disciplines, ranging from the technical to the social and from the
theoretical to the applied. Early research has focused on an aspect
of crowdsourcing known as micro-tasking. Micro-tasks are simple
tasks (like image annotations) that anyone could perform. An
emerging area is how to utilize crowdsourcing to solve problems
that go beyond simple tasks towards more complex ones, that require
collaboration and creativity. In juxtaposition to micro-task
crowdsourcing, this book investigates macro-task crowdsourcing and
its potential.
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