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Emotion in Games - Theory and Praxis (Hardcover, 1st ed. 2016): Kostas Karpouzis, Georgios N. Yannakakis Emotion in Games - Theory and Praxis (Hardcover, 1st ed. 2016)
Kostas Karpouzis, Georgios N. Yannakakis
R4,752 Discovery Miles 47 520 Ships in 10 - 15 working days

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Artificial Intelligence Applications and Innovations - 3rd IFIP Conference on Artificial Intelligence Applications and... Artificial Intelligence Applications and Innovations - 3rd IFIP Conference on Artificial Intelligence Applications and Innovations (AIAI), 2006, June 7-9, 2006, Athens, Greece (Hardcover, 2006 ed.)
Ilias Maglogiannis, Kostas Karpouzis
R4,424 Discovery Miles 44 240 Ships in 18 - 22 working days

Artificial Intelligence applications build on a rich and proven theoretical background to provide solutions to a wide range of real life problems. The ever expanding abundance of information and computing power enables researchers and users to tackle higly interesting issues for the first time, such as applications providing personalized access and interactivity to multimodal information based on preferences and semantic concepts or human-machine interface systems utilizing information on the affective state of the user. The purpose of the 3rd IFIP Conference on Artificial Intelligence Applications and Innovations (AIAI) is to bring together researchers, engineers, and practitioners interested in the technical advances and business and industrial applications of intelligent systems. AIAI 2006 is focused on providing insights on how AI can be implemented in real world applications.

Artificial Intelligence Applications and Innovations - 3rd IFIP Conference on Artificial Intelligence Applications and... Artificial Intelligence Applications and Innovations - 3rd IFIP Conference on Artificial Intelligence Applications and Innovations (AIAI), 2006, June 7-9, 2006, Athens, Greece (Paperback, Softcover reprint of hardcover 1st ed. 2006)
Ilias Maglogiannis, Kostas Karpouzis
R4,138 Discovery Miles 41 380 Ships in 18 - 22 working days

Artificial Intelligence applications build on a rich and proven theoretical background to provide solutions to a wide range of real life problems. The ever expanding abundance of information and computing power enables researchers and users to tackle higly interesting issues for the first time, such as applications providing personalized access and interactivity to multimodal information based on preferences and semantic concepts or human-machine interface systems utilizing information on the affective state of the user. The purpose of the 3rd IFIP Conference on Artificial Intelligence Applications and Innovations (AIAI) is to bring together researchers, engineers, and practitioners interested in the technical advances and business and industrial applications of intelligent systems. AIAI 2006 is focused on providing insights on how AI can be implemented in real world applications.

Emotion in Games - Theory and Praxis (Paperback, Softcover reprint of the original 1st ed. 2016): Kostas Karpouzis, Georgios N.... Emotion in Games - Theory and Praxis (Paperback, Softcover reprint of the original 1st ed. 2016)
Kostas Karpouzis, Georgios N. Yannakakis
R4,905 Discovery Miles 49 050 Ships in 18 - 22 working days

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Image and Signal Processing for Networked eHealth Applications (Paperback): Ilias Maglogiannis, Kostas Karpouzis, Manolis... Image and Signal Processing for Networked eHealth Applications (Paperback)
Ilias Maglogiannis, Kostas Karpouzis, Manolis Wallace
R981 Discovery Miles 9 810 Ships in 18 - 22 working days

E-health is closely related with networks and telecommunications when dealing with applications of collecting or transferring medical data from distant locations for performing remote medical collaborations and diagnosis. In this book we provide an overview of the fields of image and signal processing for networked and distributed e-health applications and their supporting technologies. The book is structured in 10 chapters, starting the discussion from the lower end, that of acquisition and processing of biosignals and medical images and ending in complex virtual reality systems and techniques providing more intuitive interaction in a networked medical environment. The book also discusses networked clinical decision support systems and corresponding medical standards, WWW-based applications, medical collaborative platforms, wireless networking, and the concepts of ambient intelligence and pervasive computing in electronic healthcare systems.

Intelligent Virtual Agents - 7th International Working Conference, IVA 2007, Paris, France, September 17-19, 2007, Proceedings... Intelligent Virtual Agents - 7th International Working Conference, IVA 2007, Paris, France, September 17-19, 2007, Proceedings (Paperback, 2007 ed.)
Catherine Pelachaud, Jean Claude Martin, Elisabeth Andre, Gerard Chollet, Kostas Karpouzis, …
R1,449 Discovery Miles 14 490 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 7th International Workshop on Intelligent Virtual Agents, IVA 2007, held in Paris, France, September 17-19, 2007.

The 19 revised full papers and 12 revised short papers presented together with 5 invited talks and the abstracts of 32 poster papers were carefully reviewed and selected from 100 submissions. The papers are organized in topical sections on Rendering and Analysis, Culture and Identity, Behavior Models, Feedback Models, Dialogues, Applications, Evaluation, Gaze models and Emotions.

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