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Emotion in Games - Theory and Praxis (Hardcover, 1st ed. 2016) Loot Price: R4,752
Discovery Miles 47 520
Emotion in Games - Theory and Praxis (Hardcover, 1st ed. 2016): Kostas Karpouzis, Georgios N. Yannakakis

Emotion in Games - Theory and Praxis (Hardcover, 1st ed. 2016)

Kostas Karpouzis, Georgios N. Yannakakis

Series: Socio-Affective Computing, 4

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Loot Price R4,752 Discovery Miles 47 520 | Repayment Terms: R445 pm x 12*

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The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Series: Socio-Affective Computing, 4
Release date: November 2016
First published: 2016
Editors: Kostas Karpouzis • Georgios N. Yannakakis
Dimensions: 235 x 155 x 21mm (L x W x T)
Format: Hardcover
Pages: 338
Edition: 1st ed. 2016
ISBN-13: 978-3-319-41314-3
Categories: Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Books > Social sciences > Education > Educational resources & technology > General
Books > Computing & IT > Applications of computing > Artificial intelligence > General
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LSN: 3-319-41314-7
Barcode: 9783319413143

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