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The Punk Turn in Comedy - Masks of Anarchy (Hardcover, 1st ed. 2018): Krista Bonello Rutter Giappone The Punk Turn in Comedy - Masks of Anarchy (Hardcover, 1st ed. 2018)
Krista Bonello Rutter Giappone
R2,954 Discovery Miles 29 540 Ships in 10 - 15 working days

This book examines the interconnections between punk and alternative comedy (altcom). It explores how punk's tendency towards humour and parody influenced the trajectory taken by altcom in the UK, and the punk strategies introduced when altcom sought self-definition against dominant established trends. The Punk Turn in Comedy considers the early promise of punk-comedy convergence in Peter Cook and Dudley Moore's 'Derek and Clive', and discusses punk and altcom's attitudes towards dominant traditions. The chapters demonstrate how punk and altcom sought a direct approach for critique, one that rejected innuendo, while embracing the 'amateur' in style and experimenting with audience-performer interaction. Giappone argues that altcom tended to be more consistently politicised than punk, with a renewed emphasis on responsibility. The book is a timely exploration of the 'punk turn' in comedy history, and will speak to scholars of both comedy and punk studies.

Video Games and Comedy (Hardcover, 2022 ed.): Krista Bonello Rutter Giappone, Tomasz Z. Majkowski, Jaroslav Svelch Video Games and Comedy (Hardcover, 2022 ed.)
Krista Bonello Rutter Giappone, Tomasz Z. Majkowski, Jaroslav Svelch
R3,719 Discovery Miles 37 190 Ships in 10 - 15 working days

Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter "Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

The Double Binds of Neoliberalism - Theory and Culture After 1968 (Hardcover): Guillaume Collett, Krista Bonello Rutter Giappone The Double Binds of Neoliberalism - Theory and Culture After 1968 (Hardcover)
Guillaume Collett, Krista Bonello Rutter Giappone; Iain Mackenzie
R2,337 Discovery Miles 23 370 Ships in 12 - 17 working days

In the wake of the new far-right populisms, the fragmentation of global narratives of progress, and the dismantling of economic globalization, there are signs that neoliberalism is beginning to enter its death throes or at least starting to fundamentally mutate. This provides us with a roughly fifty-year cycle with which to re-assess the rise and potential fall of neoliberalism. Using 1968 as one of the inaugural moments of this history, this interdisciplinary collection seeks to reassess the significance and legacy of the global 1968 uprisings from today's vantage point. While these uprisings arguably helped bring an end to a number of forms of oppression, the period following them also saw the re-entrenchment of class power to a level not seen since the 1920s. Without drawing any simple or direct lines of causation, the sequence of the past fifty years reflects what could be termed a double bind or "lose-lose" scenario. Yet, particularly given the present-day indicators of a crisis of neoliberal hegemony, this volume argues that returning to 1968 today may offer critical and comparative resources for thinking a way out of our current impasse.

The Punk Turn in Comedy - Masks of Anarchy (Paperback, Softcover reprint of the original 1st ed. 2018): Krista Bonello Rutter... The Punk Turn in Comedy - Masks of Anarchy (Paperback, Softcover reprint of the original 1st ed. 2018)
Krista Bonello Rutter Giappone
R1,918 Discovery Miles 19 180 Ships in 10 - 15 working days

This book examines the interconnections between punk and alternative comedy (altcom). It explores how punk's tendency towards humour and parody influenced the trajectory taken by altcom in the UK, and the punk strategies introduced when altcom sought self-definition against dominant established trends. The Punk Turn in Comedy considers the early promise of punk-comedy convergence in Peter Cook and Dudley Moore's 'Derek and Clive', and discusses punk and altcom's attitudes towards dominant traditions. The chapters demonstrate how punk and altcom sought a direct approach for critique, one that rejected innuendo, while embracing the 'amateur' in style and experimenting with audience-performer interaction. Giappone argues that altcom tended to be more consistently politicised than punk, with a renewed emphasis on responsibility. The book is a timely exploration of the 'punk turn' in comedy history, and will speak to scholars of both comedy and punk studies.

Comedy and Critical Thought - Laughter as Resistance (Hardcover): Iain Mackenzie, Fred Francis, Krista Bonello Rutter Giappone Comedy and Critical Thought - Laughter as Resistance (Hardcover)
Iain Mackenzie, Fred Francis, Krista Bonello Rutter Giappone
R3,225 Discovery Miles 32 250 Ships in 12 - 17 working days

Throughout history, comedians and clowns have enjoyed a certain freedom to speak frankly often denied to others in hegemonic systems. More recently, professional comedians have developed platforms of comic license from which to critique the traditional political establishment and have managed to play an important role in interrogating and mediating the processes of politics in contemporary society. This collection will examine the questions that arise when of comedy and critique intersect by bringing together both critical theorists and comedy scholars with a view to exploring the nature of comedy, its potential role in critical theory and the forms it can take as a practice of resistance.

Comedy and Critical Thought - Laughter as Resistance (Paperback): Iain Mackenzie, Fred Francis, Krista Bonello Rutter Giappone Comedy and Critical Thought - Laughter as Resistance (Paperback)
Iain Mackenzie, Fred Francis, Krista Bonello Rutter Giappone
R1,189 Discovery Miles 11 890 Ships in 12 - 17 working days

Throughout history, comedians and clowns have enjoyed a certain freedom to speak frankly often denied to others in hegemonic systems. More recently, professional comedians have developed platforms of comic license from which to critique the traditional political establishment and have managed to play an important role in interrogating and mediating the processes of politics in contemporary society. This collection will examine the questions that arise when of comedy and critique intersect by bringing together both critical theorists and comedy scholars with a view to exploring the nature of comedy, its potential role in critical theory and the forms it can take as a practice of resistance.

Video Games and Comedy (1st ed. 2022): Krista Bonello Rutter Giappone, Tomasz Z. Majkowski, Jaroslav Švelch Video Games and Comedy (1st ed. 2022)
Krista Bonello Rutter Giappone, Tomasz Z. Majkowski, Jaroslav Švelch
R3,693 Discovery Miles 36 930 Ships in 10 - 15 working days

Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

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