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The field of marketing and management has undergone immense changes
over the past decade. These dynamic changes are driving an
increasing need for data analysis using quantitative
modelling.Problem solving using the quantitative approach and other
models has always been a hot topic in the fields of marketing and
management. Quantitative modelling seems admirably suited to help
managers in their strategic decision making on operations
management issues. In social sciences, quantitative research refers
to the systematic empirical investigation of social phenomena via
statistical, mathematical or computational techniques.This book
focuses on the description and applications of many quantitative
modelling approaches applied to marketing and management. The
structure encompasses statistical, computer and mathematical as
well as other models. The topics range from fuzzy logic and logical
discriminant models to growth models and k-clique models. It also
covers current research being conducted in the field.
This book systematically presents 40 pests, 7 natural pest enemies,
and 20 diseases and weeds commonly encountered in sugarcane
production, combining clear colour photos with detailed scientific
descriptions. It covers a range of related topics, including
morphological identification, habits and frequency of occurrence,
prevention and control measures, symptom identification,
characteristics of infections and epidemics, parasitic (predator)
characteristics, ways of utilising natural pest enemies, main
species and distribution, fluctuation in the field, and chemical
control of weeds. With novel content presented in simple,
straightforward language, the book provides a valuable reference
guide for scientific researchers, educators and industrial
practitioners, as well as students and advisers at agricultural
universities.
Based on the technical accumulation and practice of Huawei iLab in
the Cloud VR field, this book systematically describes the
advantages of Cloud VR technologies; technical requirements on
clouds, networks, and terminals as well as solution implementation;
Cloud VR experience evaluation baselines and methods; and current
business practices. Cloud VR introduces cloud computing and cloud
rendering to VR services. With fast and stable networks,
cloud-based display output and audio output are coded, compressed,
and transmitted to user terminals, implementing cloud-based VR
service content and content rendering. Cloud VR has stringent
requirements on bandwidth and latency, making it a proficient
application for 5G and gigabit home broadband networks in the era
of "dual G". As the first advocate of Cloud VR, Huawei iLab
developed the first prototype of the Cloud VR technical solution,
initiated the industry's first Cloud VR industry cooperation plan -
VR OpenLab with partners - and incubated the world's first Cloud VR
commercial project with China Mobile Fujian. Cloud VR: Technology
and Application is the first official publication of Huawei iLab's
research and practice achievements. It systematically and
thoroughly introduces the Cloud VR concept, solution architecture,
key technologies, and business practices and is of great value in
academic and social applications. This book is easy to understand,
practical, and suitable for VR vendors, VR technology enthusiasts,
carriers, network vendors, cloud service providers, universities,
and other enterprises and scientific research institutes.
Based on the technical accumulation and practice of Huawei iLab in
the Cloud VR field, this book systematically describes the
advantages of Cloud VR technologies; technical requirements on
clouds, networks, and terminals as well as solution implementation;
Cloud VR experience evaluation baselines and methods; and current
business practices. Cloud VR introduces cloud computing and cloud
rendering to VR services. With fast and stable networks,
cloud-based display output and audio output are coded, compressed,
and transmitted to user terminals, implementing cloud-based VR
service content and content rendering. Cloud VR has stringent
requirements on bandwidth and latency, making it a proficient
application for 5G and gigabit home broadband networks in the era
of "dual G". As the first advocate of Cloud VR, Huawei iLab
developed the first prototype of the Cloud VR technical solution,
initiated the industry's first Cloud VR industry cooperation plan -
VR OpenLab with partners - and incubated the world's first Cloud VR
commercial project with China Mobile Fujian. Cloud VR: Technology
and Application is the first official publication of Huawei iLab's
research and practice achievements. It systematically and
thoroughly introduces the Cloud VR concept, solution architecture,
key technologies, and business practices and is of great value in
academic and social applications. This book is easy to understand,
practical, and suitable for VR vendors, VR technology enthusiasts,
carriers, network vendors, cloud service providers, universities,
and other enterprises and scientific research institutes.
The field of marketing and management has undergone immense changes
over the past decade. These dynamic changes are driving an
increasing need for data analysis using quantitative modelling.
Problem solving using the quantitative approach and other models
has always been a hot topic in the fields of marketing and
management. Quantitative modelling seems admirably suited to help
managers in their strategic decision making on operations
management issues. In social sciences, quantitative research refers
to the systematic empirical investigation of social phenomena via
statistical, mathematical or computational techniques.The first
edition of 'Quantitative Modelling in Marketing and Management'
focused on the description and applications of many quantitative
modelling approaches applied to marketing and management. The
topics ranged from fuzzy logic and logical discriminant models to
growth models and k-clique models.The second edition follows the
thread of the first one by covering a myriad of techniques and
applications in the areas of statistical, computer, mathematical as
well as other novel nomothetic methods. It greatly reinforces the
areas of computer, mathematical and other modeling tools that are
designed to bring a level of awareness and knowledge among
academics and researchers in marketing and management, so that
there is an increase in the application of these new approaches
that will be embedded in future scholarly output.
This book systematically presents 40 pests, 7 natural pest enemies,
and 20 diseases and weeds commonly encountered in sugarcane
production, combining clear colour photos with detailed scientific
descriptions. It covers a range of related topics, including
morphological identification, habits and frequency of occurrence,
prevention and control measures, symptom identification,
characteristics of infections and epidemics, parasitic (predator)
characteristics, ways of utilising natural pest enemies, main
species and distribution, fluctuation in the field, and chemical
control of weeds. With novel content presented in simple,
straightforward language, the book provides a valuable reference
guide for scientific researchers, educators and industrial
practitioners, as well as students and advisers at agricultural
universities.
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New Information and Communication Technologies for Knowledge Management in Organizations - 5th Global Innovation and Knowledge Academy Conference, GIKA 2015, Valencia, Spain, July 14-16, 2015, Proceedings (Paperback, 1st ed. 2015)
Daniel Palacios-Marques, Domingo Ribeiro Soriano, Kun-Huang Huarng
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R1,469
Discovery Miles 14 690
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Ships in 10 - 15 working days
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This book contains the refereed proceedings of the 5th Annual
Global Innovation and Knowledge Academy, GIKA 2015, held in
Valencia, Spain, in July 2015. The theme of the conference was "New
Knowledge Impacts on Designing Implementable Innovative Realities."
The GIKA conference offers a unique opportunity for researchers,
professionals, and students to present and exchange ideas
concerning management, information systems, and business economics
and see its implications in the real world. The 13 contributions
accepted for GIKA 2015 were selected from 102 submissions and
include research that contributes to the creation of a solid
evidence base concerning new information and communication
technologies for knowledge management, measuring the impact and
diffusion of new technologies within organizations, and
highlighting the role of new technologies and tools in the
relationships between knowledge management and organizational
innovation.
At the time of its original publication this reissued 'classic' text, co-written by the Nobel Laureate of 1954, Max Born, represented the final account of the subject and in many ways it still does. The book is divided into four sections. The first of these is very general in nature and deals with the general statistical mechanics of ideal lattices, leading to the electric polarizability and to the scattering of light. The second part deals with the properties of long lattice waves; the third with thermal properties and the fourth with optical properties.
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