0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R2,500 - R5,000 (1)
  • -
Status
Brand

Showing 1 - 1 of 1 matches in All Departments

Computer Graphics - Principles and Practice (Hardcover, 3rd edition): John Hughes, Andries van Dam, Morgan McGuire, David... Computer Graphics - Principles and Practice (Hardcover, 3rd edition)
John Hughes, Andries van Dam, Morgan McGuire, David Sklar, James Foley, …
R3,919 Discovery Miles 39 190 Ships in 18 - 22 working days

"Computer Graphics: Principles and Practice, Third Edition, " remains the most authoritative introduction to the field. The first edition, the original "Foley and van Dam," helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics-knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program-ming problems, and hands-on projects. This revised edition features

  • New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering
  • An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering
  • Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces
  • 3D real-time graphics platforms-their design goals and trade-offs-including new mobile and browser platforms
  • Programming and debugging approaches unique to graphics development
The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode-whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Sunbeam SSI-018BA Steam Iron…
R269 R180 Discovery Miles 1 800
Havit 4in1 Gaming Combo
R695 R515 Discovery Miles 5 150
JOCK Multistage Pet Food (8kg)
R270 Discovery Miles 2 700
HIKSEMI WAVE(S) | 2.5″ | 512GB | SATAIII…
R1,199 Discovery Miles 11 990
Downton Abbey 2 - A New Era
Hugh Bonneville, Maggie Smith DVD  (4)
R255 R240 Discovery Miles 2 400
Loot
Nadine Gordimer Paperback  (2)
R367 R340 Discovery Miles 3 400
Cool Kids Oxford Analogue Watch (Black)
R192 Discovery Miles 1 920
Casio LW-200-7AV Watch with 10-Year…
R999 R899 Discovery Miles 8 990
Bostik Paper Glue - Clear (118ml)
R32 R26 Discovery Miles 260
Lifespace 10-Piece Portable Camping…
R1,379 R659 Discovery Miles 6 590

 

Partners