"Computer Graphics: Principles and Practice, Third Edition, "
remains the most authoritative introduction to the field. The first
edition, the original "Foley and van Dam," helped to define
computer graphics and how it could be taught. The second edition
became an even more comprehensive resource for practitioners and
students alike. This third edition has been completely rewritten to
provide detailed and up-to-date coverage of key concepts,
algorithms, technologies, and applications. The authors explain the
principles, as well as the mathematics, underlying computer
graphics-knowledge that is essential for successful work both now
and in the future. Early chapters show how to create 2D and 3D
pictures right away, supporting experimentation. Later chapters,
covering a broad range of topics, demonstrate more sophisticated
approaches. Sections on current computer graphics practice show how
to apply given principles in common situations, such as how to
approximate an ideal solution on available hardware, or how to
represent a data structure more efficiently. Topics are reinforced
by exercises, program-ming problems, and hands-on projects. This
revised edition features
- New coverage of the rendering equation, GPU architecture
considerations, and importance- sampling in physically based
rendering
- An emphasis on modern approaches, as in a new chapter on
probability theory for use in Monte-Carlo rendering
- Implementations of GPU shaders, software rendering, and
graphics-intensive 3D interfaces
- 3D real-time graphics platforms-their design goals and
trade-offs-including new mobile and browser platforms
- Programming and debugging approaches unique to graphics
development
The text and hundreds of figures are presented in full color
throughout the book. Programs are written in C++, C#, WPF, or
pseudocode-whichever language is most effective for a given
example. Source code and figures from the book, testbed programs,
and additional content will be available from the authors' website
(cgpp.net) or the publisher's website
(informit.com/title/9780321399526). Instructor resources will be
available from the publisher. The wealth of information in this
book makes it the essential resource for anyone working in or
studying any aspect of computer graphics.
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