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This book explores the methods needed for creating and manipulating
HDR content. HDR is a step change from traditional imaging; more
closely matching what we see with our eyes. In the years since the
first edition of this book appeared, HDR has become much more
widespread, moving from a research concept to a standard imaging
method. This new edition incorporates all the many developments in
HDR since the first edition and once again emphasizes practical
tips, including the authors' popular HDR Toolbox (available on the
authors' website) for MATLAB and gives readers the tools they need
to develop and experiment with new techniques for creating
compelling HDR content. Key Features: Contains the HDR Toolbox for
readers' experimentation on authors' website Offers an up-to-date,
detailed guide to the theory and practice of high dynamic range
imaging Covers all aspects of the field, from capture to display
Provides benchmarks for evaluating HDR imagery
This book explores the methods needed for creating and manipulating
HDR content. HDR is a step change from traditional imaging; more
closely matching what we see with our eyes. In the years since the
first edition of this book appeared, HDR has become much more
widespread, moving from a research concept to a standard imaging
method. This new edition incorporates all the many developments in
HDR since the first edition and once again emphasizes practical
tips, including the authors' popular HDR Toolbox (available on the
authors' website) for MATLAB and gives readers the tools they need
to develop and experiment with new techniques for creating
compelling HDR content. Key Features: Contains the HDR Toolbox for
readers' experimentation on authors' website Offers an up-to-date,
detailed guide to the theory and practice of high dynamic range
imaging Covers all aspects of the field, from capture to display
Provides benchmarks for evaluating HDR imagery
With advances in technologies and revolutions in patient, trainee,
and public expectations, the global healthcare sector is
increasingly turning to serious games to solve problems. Serious
games are applications with serious purposes, developed using
computer game technologies more often associated with
entertainment. Serious Games for Healthcare: Applications and
Implications will introduce the development and application of game
technologies for health-related serious games. Further, it provides
cutting-edge academic research and industry updates which will
inform readers about the current and future advances in the area.
Encapsulating the knowledge of commercial and noncommercial
researchers, developers, and practitioners in a single volume will
benefit not only the research and development community within this
field, but could also serve public health interests by improving
awareness and outcomes.
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