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Algorithms & Data Structures in C++ (Paper only) (Paperback): L. Ammeraal Algorithms & Data Structures in C++ (Paper only) (Paperback)
L. Ammeraal
R1,784 Discovery Miles 17 840 Ships in 12 - 19 working days

C++ is capable of tackling a whole range of programming tasks. The purpose of this book is to give breadth and depth to C++ programmers’ existing experience of the language by representing a large number of algorithms, most of them implemented as ready-to-run (and standalone) programs. The programs are as readable as possible without sacrificing too great a degree of efficiency, generality, portability and robustness. Both the classes and programs are designed to demonstrate major programming principles. There is coverage of two key language features - templates and exception handling - apart from which the reader is assumed to have working knowledge of C++. Besides traditional subjects, such as quicksort and binary trees, this book also covers some less well-known topics, including multi-precision arithmetic, route planning and external sorting. Demonstration programs for these and many other exciting applications are based on C++ classes which you can also use in programs of your own.

Computer Graphics for Java Programmers 2e (Paperback, 2nd Edition): L. Ammeraal Computer Graphics for Java Programmers 2e (Paperback, 2nd Edition)
L. Ammeraal
R1,642 Discovery Miles 16 420 Ships in 12 - 19 working days

A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential.

"Computer Graphics for Java Programmers, 2nd edition" covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. 

Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.

C++ for Programmers 3e (Paperback, 3rd Edition): L. Ammeraal C++ for Programmers 3e (Paperback, 3rd Edition)
L. Ammeraal
R1,792 Discovery Miles 17 920 Ships in 12 - 19 working days

One of the attractive aspects of C++ is that it offers good facilities for object-oriented programming (OOP), but, as a hybrid language, it also supports procedural programming.

The significance of this for programmers is that it offers more flexibility allowing them to shift to object-oriented programming if and when they feel the need to do so. In this regard, C++ differs from some purely object-oriented languages, such as Smalltalk, Eiffel and Java. This book offers practical guidance on how to programme in both styles.

The C++ language and its standard library have gone through a good many improvements and extensions during their evolution. This third edition has therefore been completely revised in accordance with the C++ language revision, which is embodied in the ANSI/ISO C++ Standard.

For example, the new, important type string is used throughout the book and the Standard Template Library (STL) is introduced to readers at an early stage and discussed in more detail later on. All example programs and the solutions to the exercises can be downloaded from the website. http://home.wxs.nl/ ~ammeraal/ Solutions for some of these exercises can be found in the appendix.

STL (Standard Template Library) for C++ Programmers (Paperback): L. Ammeraal STL (Standard Template Library) for C++ Programmers (Paperback)
L. Ammeraal
R1,760 Discovery Miles 17 600 Ships in 12 - 19 working days

"It is the first book that I have read that makes STL quickly usable by working programmers" Francis Glassborow, Chair of The Association of C & C++ Users (ACCU) STL for C++ programmers Leen Ammeraal The Standard Template Library (STL) provides many useful and generally applicable programming tools. This book combines reference material and a well-paced tutorial to get you past the basics quickly. Small, complete programs illustrate the key STL features such as containers, algorithms, iterators and function objects. A section is devoted to the new string data type. All STL algorithms are formally presented by their prototypes and then informally described to show how to use them in practice. Concepts are well illustrated with a large number of example programs all of which are available via ftp (for access details please refer to the preface of the book or Wiley’s website). Finally, special examples are given to explain the advanced notions of function objects and function adaptors, including predicates, binders and negators.

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