A great many varied and interesting visual effects can be achieved
with computer graphics, for which a fundamental understanding of
the underlying mathematical concepts – and a knowledge of how they
can be implemented in a particular programming language – is
essential.
"Computer Graphics for Java Programmers, 2nd edition" covers
elementary concepts in creating and manipulating 2D and 3D
graphical objects, covering topics from classic graphics algorithms
to perspective drawings and hidden-line elimination.
Completely revised and updated throughout, the second edition
of this highly popular textbook contains a host of
ready-to-run-programs and worked examples, illuminating general
principles and geometric techniques. Ideal for classroom use or
self-study, it provides a perfect foundation for programming
computer graphics using Java.
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