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Collision of Realities - Establishing Research on the Fantastic in Europe (Hardcover): Lars Schmeink, Astrid Boeger Collision of Realities - Establishing Research on the Fantastic in Europe (Hardcover)
Lars Schmeink, Astrid Boeger
R3,777 Discovery Miles 37 770 Ships in 12 - 17 working days

Even though the fantastic (in its most inclusive definition) has been a part of our culture for as long as it exists, it has not been a prominent feature of European academic interest. With its inherent transgressive moment the fantastic allows for an ideal space of the cultural negotiation of political, social and physical boundaries, which should place it at the center of popular cultural research, not as is the case, at its periphery. But the commencing boom of fantastic themes in contemporary media production has facilitated a paradigmatic change in research, prompting a wide interest in the fantastic in all its forms, from fantasy to horror, from fairy tale to science fiction. This volume addresses this growing interest by reviewing the status of research on the fantastic in Europe so far and by providing a necessary outlook for the future. In the essays current trends, such as the liminality debate, as well as established discourses, as for example on genre theory, are brought together to show interested researchers a network of interdisciplinary (from literary, media and social studies) approaches towards the fantastic.

Fifty Key Figures in Cyberpunk Culture (Paperback): Anna McFarlane, Graham J. Murphy, Lars Schmeink Fifty Key Figures in Cyberpunk Culture (Paperback)
Anna McFarlane, Graham J. Murphy, Lars Schmeink
R725 Discovery Miles 7 250 Ships in 9 - 15 working days

A collection of engaging essays on some of the most significant figures in cyberpunk culture, this outstanding guide charts the rich and varied landscape of cyberpunk from the 1970s to present day. The collection features key figures from a variety of disciplines, from novelists, critical and cultural theorists, philosophers, and scholars, to filmmakers, comic book artists, game creators, and television writers. Important and influential names discussed include: J. G. Ballard, Jean Baudrillard, Rosi Braidotti, Charlie Brooker, Pat Cadigan, William Gibson, Donna J. Haraway, Nalo Hopkinson, Janelle Monae, Annalee Newitz, Katsuhiro Otomo, Sadie Plant, Mike Pondsmith, Ridley Scott, Bruce Sterling, and the Wachowskis. The editors also include an afterword of 'Honorable Mentions' to highlight additional figures and groups of note that have played a role in shaping cyberpunk. This accessible guide will be of interest to students and scholars of cultural studies, film studies, literature, media studies, as well as anyone with an interest in cyberpunk culture and science fiction.

New Perspectives on Contemporary German Science Fiction (Hardcover, 1st ed. 2022): Lars Schmeink, Ingo Cornils New Perspectives on Contemporary German Science Fiction (Hardcover, 1st ed. 2022)
Lars Schmeink, Ingo Cornils
R2,020 Discovery Miles 20 200 Ships in 12 - 17 working days

New Perspectives on Contemporary German Science Fiction demonstrates the variety and scope of German science fiction (SF) production in literature, television, and cinema. The volume argues that speculative fictions and explorations of the fantastic provide a critical lens for studying the possibilities and limitations of paradigm shifts in society. Lars Schmeink and Ingo Cornils bring together essays that study the renaissance of German SF in the twenty-first century. The volume makes clear that German SF is both global and local-the genre is in balance between internationally dominant forms and adapting them to Germany's reality as it relates to migration, the environment, and human rights. The essays explore a range of media (literature, cinema, television) and relevant political, philosophical, and cultural discourses.

The Routledge Companion to Cyberpunk Culture (Paperback): Anna McFarlane, Lars Schmeink, Graham Murphy The Routledge Companion to Cyberpunk Culture (Paperback)
Anna McFarlane, Lars Schmeink, Graham Murphy
R1,452 Discovery Miles 14 520 Ships in 12 - 17 working days

In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk's diverse 'angles' and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.

Fifty Key Figures in Cyberpunk Culture (Hardcover): Anna McFarlane, Graham J. Murphy, Lars Schmeink Fifty Key Figures in Cyberpunk Culture (Hardcover)
Anna McFarlane, Graham J. Murphy, Lars Schmeink
R2,822 Discovery Miles 28 220 Ships in 12 - 17 working days

A collection of engaging essays on some of the most significant figures in cyberpunk culture, this outstanding guide charts the rich and varied landscape of cyberpunk from the 1970s to present day. The collection features key figures from a variety of disciplines, from novelists, critical and cultural theorists, philosophers, and scholars, to filmmakers, comic book artists, game creators, and television writers. Important and influential names discussed include: J. G. Ballard, Jean Baudrillard, Rosi Braidotti, Charlie Brooker, Pat Cadigan, William Gibson, Donna J. Haraway, Nalo Hopkinson, Janelle Monae, Annalee Newitz, Katsuhiro Otomo, Sadie Plant, Mike Pondsmith, Ridley Scott, Bruce Sterling, and the Wachowskis. The editors also include an afterword of 'Honorable Mentions' to highlight additional figures and groups of note that have played a role in shaping cyberpunk. This accessible guide will be of interest to students and scholars of cultural studies, film studies, literature, media studies, as well as anyone with an interest in cyberpunk culture and science fiction.

Cyberpunk and Visual Culture (Paperback): Lars Schmeink, Graham Murphy Cyberpunk and Visual Culture (Paperback)
Lars Schmeink, Graham Murphy
R1,421 Discovery Miles 14 210 Ships in 12 - 17 working days

Within the expansive mediascape of the 1980s and 1990s, cyberpunk's aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today's realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk - from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today's video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.

Cyberpunk and Visual Culture (Hardcover): Lars Schmeink, Graham Murphy Cyberpunk and Visual Culture (Hardcover)
Lars Schmeink, Graham Murphy
R4,090 Discovery Miles 40 900 Ships in 12 - 17 working days

Within the expansive mediascape of the 1980s and 1990s, cyberpunk's aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today's realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk - from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today's video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.

The Routledge Companion to Cyberpunk Culture (Hardcover): Anna McFarlane, Lars Schmeink, Graham Murphy The Routledge Companion to Cyberpunk Culture (Hardcover)
Anna McFarlane, Lars Schmeink, Graham Murphy
R6,907 Discovery Miles 69 070 Ships in 12 - 17 working days

In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk's diverse 'angles' and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.

Fremde Welten - Wege Und Raume Der Fantastik Im 21. Jahrhundert (German, Hardcover): Lars Schmeink, Hans-Harald Muller Fremde Welten - Wege Und Raume Der Fantastik Im 21. Jahrhundert (German, Hardcover)
Lars Schmeink, Hans-Harald Muller
R3,786 Discovery Miles 37 860 Ships in 12 - 17 working days

Until recently, scholars were hesitant to take the fantastic seriously. But since the 1990s, the increasing presence of the fantastic in mass media has spurred growing academic interest in the subject. This book discusses that new interest and brings together recent research in various disciplines. It provides an overview of current approaches and debates in the research of the fantastic. By taking stock of the present state of this young discipline, it also helps to ensure its future.

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