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This volume is the first comprehensive history of task analysis, charting its origins from the earliest applied psychology through to modern forms of task analysis that focus on the study of cognitive work. Through this detailed historical analysis, it is made apparent how task analysis has always been cognitive. Chapters cover the histories, key ideas, and contributions to methodology of a number of communities of practice, including: Sociotechnics, European Work Analysis, Naturalistic Decision Making, Cognitive Systems Engineering, Ethnography, Human Factors. Further, integrative chapters focus on the purposes of cognitive task analysis. It is shown how all the various communities of practice are living in the same scientific universe, though are in many ways distinctive in terms of their key concerns and main theories. It is a historiography of task analysis, and the people who invented task analysis. It is also an explanatory primer on what cognitive task analysis is all about and what it can do. Perspectives on Cognitive Task Analyis will be of value to professionals in allied disciplines who might come to rely on cognitive task analysis in their system development programs. It will be invaluable to students who need to know what task analysis and cognitive task analysis are really all about. For practitioners of cognitive task analysis, this volume is a major presentation of what their scientific universe is all about.
The Handbook of Augmented Reality Training Design Principles is for anyone interested in using augmented reality and other forms of simulation to design better training. It includes eleven design principles aimed at training recognition skills for combat medics, emergency department physicians, military helicopter pilots, and others who must rapidly assess a situation to determine actions. Chapters on engagement, creating scenario-based training, fidelity and realism, building mental models, and scaffolding and reflection use real-world examples and theoretical links to present approaches for incorporating augmented reality training in effective ways. The Learn, Experience, Reflect framework is offered as a guide to applying these principles to training design. This handbook is a useful resource for innovative design training that leverages the strengths of augmented reality to create an engaging and productive learning experience.
The Handbook of Augmented Reality Training Design Principles is for anyone interested in using augmented reality and other forms of simulation to design better training. It includes eleven design principles aimed at training recognition skills for combat medics, emergency department physicians, military helicopter pilots, and others who must rapidly assess a situation to determine actions. Chapters on engagement, creating scenario-based training, fidelity and realism, building mental models, and scaffolding and reflection use real-world examples and theoretical links to present approaches for incorporating augmented reality training in effective ways. The Learn, Experience, Reflect framework is offered as a guide to applying these principles to training design. This handbook is a useful resource for innovative design training that leverages the strengths of augmented reality to create an engaging and productive learning experience.
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