0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (2)
  • R2,500 - R5,000 (1)
  • R5,000 - R10,000 (2)
  • -
Status
Brand

Showing 1 - 5 of 5 matches in All Departments

The Engineering of Mixed Reality Systems (Paperback, 2010 ed.): Emmanuel Dubois, Philip Gray, Laurence Nigay The Engineering of Mixed Reality Systems (Paperback, 2010 ed.)
Emmanuel Dubois, Philip Gray, Laurence Nigay
R5,811 Discovery Miles 58 110 Ships in 10 - 15 working days

An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.

Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.

The Engineering of Mixed Reality Systems (Hardcover, 2010 ed.): Emmanuel Dubois, Philip Gray, Laurence Nigay The Engineering of Mixed Reality Systems (Hardcover, 2010 ed.)
Emmanuel Dubois, Philip Gray, Laurence Nigay
R6,048 Discovery Miles 60 480 Ships in 10 - 15 working days

An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.

Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.

People and Computers XX - Engage - Proceedings of HCI 2006 (Paperback, 2007 ed.): Nick Bryan-Kinns, Ann Blandford, Paul Curzon,... People and Computers XX - Engage - Proceedings of HCI 2006 (Paperback, 2007 ed.)
Nick Bryan-Kinns, Ann Blandford, Paul Curzon, Laurence Nigay
R4,485 Discovery Miles 44 850 Ships in 10 - 15 working days

Reading has arguably the longest and richest history of any domain for scientifically considering the impact of technology on the user. From the 1920s to the 1950s, Miles Tinker [1963] and other researchers ran hundreds of user tests that examined the effects of different fonts and text layout variables, such as the amount of vertical space between each line of text (called leading). Their research focused on user performance, and reading speed was the favoured measure. They charted the effect of the manipulated variables on reading speed, looking for the point at which their participants could read the fastest. Their assumption was that faster reading speeds created a more optimal experience. Printers and publishers eagerly consumed this research. In recent years, some of these variables have been reexamined as the technology and capabilities evolve with the advent of computers and computer screens. Dillon [1992] examined how to design textual information for an electronic environment. Boyarski et al. [1998] examined the effect of fonts that were designed for computer screens. Dyson & Kipping [1998] examined the effect of line length on computer screens. Larson et al. [2000] examined the effect of 3-D rotation on reading. Gugerty et al. [2004] demonstrated a reading performance advantage with the Microsoft ClearType display technology.

Engineering for Human-Computer Interaction - 8th IFIP International Conference, EHCI 2001, Toronto, Canada, May 11-13, 2001.... Engineering for Human-Computer Interaction - 8th IFIP International Conference, EHCI 2001, Toronto, Canada, May 11-13, 2001. Revised Papers (Paperback, 2001 ed.)
Murray R. Little, Laurence Nigay
R1,709 Discovery Miles 17 090 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction, EHCI 2001, held in Toronto, Canada, in May 2001.The 21 revised full papers and 4 revised short papers presented have passed through 2 rounds of reviewing and improvement and were selected from more than 50 submissions. The papers are organized in topical sections on software engineering methods, formal methods, toolkits, user interface evaluation, user interface plasticity, 3D user interfaces, input and output devices, mobile interaction, and context sensitive interaction.

People and Computers XIII - Proceedings of HCI '98 (Paperback, Edition. ed.): Hilary Johnson, Laurence Nigay, Christopher... People and Computers XIII - Proceedings of HCI '98 (Paperback, Edition. ed.)
Hilary Johnson, Laurence Nigay, Christopher Roast
R1,577 Discovery Miles 15 770 Ships in 10 - 15 working days

The need for ensuring that usability measurement results can contribute to the ongoing development of a software product in a formative way is the main theme of this paper. It is recognized that acquiring, structuring, and analysing data about the actual progression of a product's development is a challenging task. Even more difficult, is the problem of making the results of any analysis of that data readily accessible to all the participants at regular intervals in the process. The paper presents an approach to supporting that process exemplified in SEDRES (Systems Engineering Data Representation and Exchange Standardization), a European Aerospace collaborative project on developing a data exchange capability for design tools. The main subject is the role of a software tool called NUD*IST (Non-numerical Unstructured Data Indexing Searching and Theorizing) (QSR, 1997), in providing support for structuring and analysing longitudinal data and for regular feedback to the project partners about the product under development. The paper begins with an overview of the context of use, a systems engineering project involving five major companies in the European Aerospace industry. SEDRES is a three year project which started in January 1996, co-funded by an ESPRIT grant from the European Commission. The project partners comprise Aerospatiale, Alenia, British Aerospace, Daimler-Benz Aerospace, Saab and Linkoping University (Sweden), the Australian Centre for Test & Evaluation (ACTE), and Loughborough University Telecommunications and Computer-Human Interaction (LUTCHI) Research Centre.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Microwave Egg Poacher (Yellow)
 (1)
R81 Discovery Miles 810
Positively Me - Daring To Live And Love…
Nozibele Mayaba, Sue Nyathi Paperback  (2)
R310 R210 Discovery Miles 2 100
Loot
Nadine Gordimer Paperback  (2)
R398 R330 Discovery Miles 3 300
Tommy Hilfiger - Tommy Cologne Spray…
R1,218 R694 Discovery Miles 6 940
Strontium Technology AMMO USB 3.1 flash…
R70 Discovery Miles 700
STEM Activity: Sensational Science
Steph Clarkson Paperback  (4)
R256 R211 Discovery Miles 2 110
Wonder Plant Food Stix - Premium Plant…
R49 R41 Discovery Miles 410
Alva 5-Piece Roll-Up BBQ/ Braai Tool Set
R389 R346 Discovery Miles 3 460
Casio LW-200-7AV Watch with 10-Year…
R999 R884 Discovery Miles 8 840
Bantex A4 PVC Heavy Duty Opaque Slip-On…
R9 Discovery Miles 90

 

Partners