|
|
Showing 1 - 24 of
24 matches in All Departments
With the dawn of electronic databases, information technologies,
and the Internet, organizations, now more than ever, have easy
access to all the knowledge they need to conduct their business.
However, utilizing and detecting the beneficial information can
pose as a challenge. Enhancing Knowledge Discovery and Innovation
in the Digital Era is a vibrant reference source on the latest
research on student education, open information, technology
enhanced learning (TEL), and student outcomes. Featuring widespread
coverage across a range of applicable perspectives and topics, such
as engineering education, data mining, and 3D printing, this book
is ideally designed for professionals, upper-level students, and
academics seeking current research on knowledge management and
innovation networks.
Various technologies and applications such as cognitive computing,
artificial intelligence, and learning analytics have received
increased attention in recent years. The growing demand behind
their adoption and exploitation in different application contexts
has captured the attention of learning technology specialists,
computer engineers, and business researchers who are attempting to
decipher the phenomenon of personalized e-learning, its relation to
already conducted research, and its implications for new research
opportunities that effect innovations in teaching. Cognitive
Computing in Technology-Enhanced Learning is a critical resource
publication that aims to demonstrate state-of-the-art approaches of
advanced data mining systems in e-learning, such as MOOCs and other
innovative technologies, to improve learning analytics, as well as
to show how new and advanced user interaction designs, educational
models, and adoptive strategies can expand sustainability in
applied learning technologies. Highlighting a range of topics such
as augmented reality, ethics, and online learning environments,
this book is ideal for educators, instructional designers, higher
education faculty, school administrators, academicians,
researchers, and students.
Educational strategies have evolved over the years due to research
breakthroughs and the application of technology. By using the
latest learning innovations, curriculum and instructional design
can be enhanced and strengthened. Also, as learners move away from
traditional scholarly media and toward technology-based education,
students gain an advantage in learning about their world and how to
interact with modern society. Learning Strategies and
Constructionism in Modern Education Settings is a critical
scholarly resource that enhances the competencies of educational
professionals by providing practical advice on providing an
innovative educational process to promote the cognitive growth of
individuals, regardless of special needs or obstacles. The book
features coverage on a variety of topics including integration
approaches of digital media in the teaching/learning process, the
role of parents for developing digital literacy in their young
children, and the effectiveness of using technology tools to teach
mathematics. As a publication focused on education advancements
through technology, the book serves as a useful resource for
academicians, educators, school administrators, and individuals
seeking current research on education technologies.
The focus on smart education has become a new trend in the global
educational field. Some countries have already developed smart
education systems and there is increasing pressure coming from
business and tech communities to continue this development.
Simultaneously, there are only fragmented studies on the didactic
aspects of technology usage. Thus, pedagogy as a science must
engage in a new research direction-smart pedagogy. This book seeks
to engage in a new research direction, that of smart pedagogy. It
launches discussions on how to use all sorts of smart education
solutions in the context of existing learning theories and on how
to apply innovative solutions in order to reduce the
marginalization of groups in educational contexts. It also explores
transformations of pedagogical science, the role of the educator,
applicable teaching methods, learning outcomes, and research and
assessment of acquired knowledge in an effort to make the smart
education process meaningful to a wide audience of international
educators, researchers, and administrators working within and
tangential to TEL.
This book is about the promotion and development of digital
solutions for inclusive education, including a variety of hardware,
software, digital learning materials, and digital learning content
currently available on the market. All of these technological
solutions serve as support materials and building blocks for
inclusive learning environments but, at the same time, can involve
hidden risks which may inadvertently create even greater gaps in
inclusive education. This book provides strategies and
methodologies that promote the development of opportunities for
using digital technologies to support inclusive education. It
provides an, understanding how to close the current digital gap
while ensuring that the digital technologies selected do not
support new risks of exclusion from the digital learning
environment, strengthening and augmenting the already existing
digital divide.
This book addresses the role of appropriate, specialized,
structured pedagogy for game-based learning. It is an important
reference for researchers who have carried out studies in the field
of game-based learning with a focus on the digital learning
environment. The educational landscape has dramatically changed in
times of global pandemic urging us to search for new solutions, new
educational pathways, and new agents for knowledge development.
There is a need to support learning by using digital learning
materials during remote learning or distance learning, where
pedagogically structured game-based learning elements can play a
role in motivating students to achieve. Utilizing game-based
learning in education is not new, but this book adds substantially
to the research base of the topic. The book reveals many new
concepts, such as, balancing games and learning, supporting
knowledge development, supporting the development of motivation,
supporting balanced cognitive load in an effort to avoid
ineffective forms of game-based learning
* Digital education and smart pedagogy is topical and highly
relevant to modern education * Uses a multidisciplinary approach
based on the editor's engagement in education improvement projects
* Internationally relevant with a broad range of global
contributors
This edited volume examines the implications of COVID-19 on
distance and online learning, discussing how the move to online
teaching and learning modes proved to be a source of immense
institutional, organizational, and educational challenges. With
chapters grounded in theoretical and methodological approaches
pertinent to education and pedagogy, the book explores the
relevance of theory to the educational situation brought about by
the pandemic and highlights the specific issues and challenges that
distance learning has to account for in crisis situations. Key
topics discussed include innovations and best practices in online
learning, research, and management; developments in
computer-supported collaborative learning, training, and research;
the use of intelligent tutoring and mentoring systems in times of
crisis; the role of university leadership and users’ perceptions
and attitudes to online teaching and learning. The book offers
fresh insights into the specificity of distance learning in a
pandemic and its effects in established working patterns. It will
be highly relevant reading for academics, researchers, and
post-graduate students in the fields of online learning, distance
learning, educational technology, and pedagogy, as well as
university administrators and those directly involved in online
teaching.
This book focuses on approaches to teaching and learning that
integrate emerging technologies to enhance the quality of
education. It brings together conceptual and empirical insights to
elaborate on the design of effective programs, educational policies
and educational administration requirements. The chapters cover
topics such as social media's use in learning, virtual learning,
innovative pedagogy, data mining, massive open online courses
(MOOCs) and sustainable education. Special emphasis is placed on
virtual and augmented reality (VR/AR), and the use of electronic
devices such as tablets and smartphones in the classroom. The
authors explore how advances in information and communication
technology (ICT) can improve opportunities through education for
all. It presents an international perspective, with authors from
Europe, Asia, the Middle East, and North and South America.
New Perspectives on Virtual and Augmented Reality discusses the
possibilities of using virtual and augmented reality in the role of
innovative pedagogy, where there is an urgent need to find ways to
teach and support learning in a transformed learning environment.
Technology creates opportunities to learn differently and presents
challenges for education. Virtual Reality solutions can be
exciting, create interest in learning, make learning more
accessible, and make learning faster. This book analyzes the
capabilities of Virtual, Augmented and Mixed Reality by providing
ideas on how to make learning more effective, how existing VR/AR
solutions can be used as learning tools, and how a learning process
can be structured. The VR solutions can be used successfully for
educational purposes as their use can contribute to the
construction of knowledge and the development of metacognitive
processes. They also contribute to inclusive education by providing
access to knowledge that would not otherwise be available. This
book will be of great interest to academics, researchers, and
post-graduate students in the field of educational technology.
* Digital education and smart pedagogy is topical and highly
relevant to modern education * Uses a multidisciplinary approach
based on the editor's engagement in education improvement projects
* Internationally relevant with a broad range of global
contributors
This edited volume examines the implications of COVID-19 on
distance and online learning, discussing how the move to online
teaching and learning modes proved to be a source of immense
institutional, organizational, and educational challenges. With
chapters grounded in theoretical and methodological approaches
pertinent to education and pedagogy, the book explores the
relevance of theory to the educational situation brought about by
the pandemic and highlights the specific issues and challenges that
distance learning has to account for in crisis situations. Key
topics discussed include innovations and best practices in online
learning, research, and management; developments in
computer-supported collaborative learning, training, and research;
the use of intelligent tutoring and mentoring systems in times of
crisis; the role of university leadership and users' perceptions
and attitudes to online teaching and learning. The book offers
fresh insights into the specificity of distance learning in a
pandemic and its effects in established working patterns. It will
be highly relevant reading for academics, researchers, and
post-graduate students in the fields of online learning, distance
learning, educational technology, and pedagogy, as well as
university administrators and those directly involved in online
teaching.
This book will offer ideas on how robots can be used as teachers'
assistants to scaffold learning outcomes, where the robot is a
learning agent in self-directed learning who can contribute to the
development of key competences for today's world through targeted
learning - such as engineering thinking, math, physics,
computational thinking, etc. starting from pre-school and
continuing to a higher education level. Robotization is speeding up
at the moment in a variety of dimensions, both through the
automation of work, by performing intellectual duties, and by
providing support for people in everyday situations. There is
increasing political attention, especially in Europe, on
educational systems not being able to keep up with such emerging
technologies, and efforts to rectify this. This edited volume
responds to this attention, and seeks to explore which pedagogical
and educational concepts should be included in the learning process
so that the use of robots is meaningful from the point of view of
knowledge construction, and so that it is safe from the
technological and cybersecurity perspective.
The modern world is developing at a pace where few can thoroughly
keep track of its progress. More advancements in technology,
evolving standards of education, and ongoing cultural and societal
developments are leading to a need for improved pathways of
knowledge discovery and dissemination. Knowledge-Intensive
Economies and Opportunities for Social, Organizational, and
Technological Growth provides emerging research exploring how
academic research can represent both a bold response to the
problems society faces today and a source of alternative solutions
to those problems. This publication is derived from the basic
understanding that education plays the role of the key enabler in
the process of navigating these contemporary challenges. Featuring
coverage on a broad range of topics such as e-service exploration,
progressive online learning in urban areas, and advances in
multimedia sharing, this book is ideally designed for consultants,
academics, industry professionals, policymakers, politicians, and
government officials seeking current research on the impact of
information technology and the knowledge-based era.
This book focuses on approaches to teaching and learning that
integrate emerging technologies to enhance the quality of
education. It brings together conceptual and empirical insights to
elaborate on the design of effective programs, educational policies
and educational administration requirements. The chapters cover
topics such as social media's use in learning, virtual learning,
innovative pedagogy, data mining, massive open online courses
(MOOCs) and sustainable education. Special emphasis is placed on
virtual and augmented reality (VR/AR), and the use of electronic
devices such as tablets and smartphones in the classroom. The
authors explore how advances in information and communication
technology (ICT) can improve opportunities through education for
all. It presents an international perspective, with authors from
Europe, Asia, the Middle East, and North and South America.
New Perspectives on Virtual and Augmented Reality discusses the
possibilities of using virtual and augmented reality in the role of
innovative pedagogy, where there is an urgent need to find ways to
teach and support learning in a transformed learning environment.
Technology creates opportunities to learn differently and presents
challenges for education. Virtual reality solutions can be
exciting, create interest in learning, make learning more
accessible and make learning faster. This book analyses the
capabilities of virtual, augmented and mixed reality by providing
ideas on how to make learning more effective, how existing VR/AR
solutions can be used as learning tools and how a learning process
can be structured. The virtual reality (VR) solutions can be used
successfully for educational purposes as their use can contribute
to the construction of knowledge and the development of
metacognitive processes. They also contribute to inclusive
education by providing access to knowledge that would not otherwise
be available. This book will be of great interest to academics,
researchers and post-graduate students in the field of educational
technology.
Pedagogies of Digital Learning in Higher Education explores topical
issues in education and pedagogy related to the learning process in
a technology and media-enriched environment. With a range of
international contributions, it opens discussions on the
development of the educational science sector and strategies for
smart pedagogy to promote a synergy between technology and pedagogy
to support students in the learning process. This book analyzes the
knowledge-building dimension; the potential of technological
solutions to provide feedback. It provides practical offerings that
will be of use to those whose interests are related to the
collection of research results, digital referencing, the use of
online learning tools, or the use of virtual reality solutions in
historical constructions. In addition, ideas to promote creativity
and the use of digital technology in music education, biology,
career education, and social work education have also been
developed. This book will be of great interest to academics,
researchers, and post-graduate students in the fields of higher
education, vocational education, and digital learning
This book is about the Internet of Things in the field of
education. Specifically, it focuses on two major topics: IoT
(Internet of Things) solutions to support distance education and
new pedagogical approaches to support development of computational
thinking with educational devices possessing the characteristics of
IoT. As the educational landscape has dramatically changed in times
of global pandemic, online resources and media, such as IoT, have
become increasingly important. This situation compels all
educational scholars, researchers and practitioners to search for
new solutions, new educational pathways and new agents for
knowledge development to support learning. This book presents the
possibilities of IoT as both a catalyst and performance tool for
education. The convergence of multiple technologies, real-time
analytics, machine learning, commodity sensors, and embedded
systems can serve as tools for learning support and this book
details exactly how these powerful tools can be utilized to best
effect.
This book addresses the role of appropriate, specialized,
structured pedagogy for game-based learning. It is an important
reference for researchers who have carried out studies in the field
of game-based learning with a focus on the digital learning
environment. The educational landscape has dramatically changed in
times of global pandemic urging us to search for new solutions, new
educational pathways, and new agents for knowledge development.
There is a need to support learning by using digital learning
materials during remote learning or distance learning, where
pedagogically structured game-based learning elements can play a
role in motivating students to achieve. Utilizing game-based
learning in education is not new, but this book adds substantially
to the research base of the topic. The book reveals many new
concepts, such as, balancing games and learning, supporting
knowledge development, supporting the development of motivation,
supporting balanced cognitive load in an effort to avoid
ineffective forms of game-based learning
This book will offer ideas on how robots can be used as teachers'
assistants to scaffold learning outcomes, where the robot is a
learning agent in self-directed learning who can contribute to the
development of key competences for today's world through targeted
learning - such as engineering thinking, math, physics,
computational thinking, etc. starting from pre-school and
continuing to a higher education level. Robotization is speeding up
at the moment in a variety of dimensions, both through the
automation of work, by performing intellectual duties, and by
providing support for people in everyday situations. There is
increasing political attention, especially in Europe, on
educational systems not being able to keep up with such emerging
technologies, and efforts to rectify this. This edited volume
responds to this attention, and seeks to explore which pedagogical
and educational concepts should be included in the learning process
so that the use of robots is meaningful from the point of view of
knowledge construction, and so that it is safe from the
technological and cybersecurity perspective.
This book is about the Internet of Things in the field of
education. Specifically, it focuses on two major topics: IoT
(Internet of Things) solutions to support distance education and
new pedagogical approaches to support development of computational
thinking with educational devices possessing the characteristics of
IoT. As the educational landscape has dramatically changed in times
of global pandemic, online resources and media, such as IoT, have
become increasingly important. This situation compels all
educational scholars, researchers and practitioners to search for
new solutions, new educational pathways and new agents for
knowledge development to support learning. This book presents the
possibilities of IoT as both a catalyst and performance tool for
education. The convergence of multiple technologies, real-time
analytics, machine learning, commodity sensors, and embedded
systems can serve as tools for learning support and this book
details exactly how these powerful tools can be utilized to best
effect.
Epistemological Approaches to Digital Learning in Educational
Contexts is dedicated to topical issues in school education and
pedagogical science related to the learning process in a technology
and media enriched environment. It opens up discussions on the
development of the educational science sector and strategies for
smart pedagogy to promote synergy between technology and pedagogy
to support students in the learning process. The book presents
different perspectives on how to evaluate the enhancement of
technology use, which can help improve Computational Thinking
skills. It also helps in identifying the changes in pupils'
algorithmic thinking through programming in Scratch 2.0. The book
further explores the way digitally-mediated materiality may support
teaching practice and proposes tools that are available for the
educational curator in a digital learning environment. This book
will be of great interest to academics, researchers, and
post-graduate students in the fields of higher education,
vocational education, and digital learning.
The modern world is developing at a pace where few can thoroughly
keep track of its progress. More advancements in technology,
evolving standards of education, and ongoing cultural and societal
developments are leading to a need for improved pathways of
knowledge discovery and dissemination. Knowledge-Intensive
Economies and Opportunities for Social, Organizational, and
Technological Growth provides emerging research exploring how
academic research can represent both a bold response to the
problems society faces today and a source of alternative solutions
to those problems. This publication is derived from the basic
understanding that education plays the role of the key enabler in
the process of navigating these contemporary challenges. Featuring
coverage on a broad range of topics such as e-service exploration,
progressive online learning in urban areas, and advances in
multimedia sharing, this book is ideally designed for consultants,
academics, industry professionals, policymakers, politicians, and
government officials seeking current research on the impact of
information technology and the knowledge-based era.
Various technologies and applications such as cognitive computing,
artificial intelligence, and learning analytics have received
increased attention in recent years. The growing demand behind
their adoption and exploitation in different application contexts
has captured the attention of learning technology specialists,
computer engineers, and business researchers who are attempting to
decipher the phenomenon of personalized e-learning, its relation to
already conducted research, and its implications for new research
opportunities that effect innovations in teaching. Cognitive
Computing in Technology-Enhanced Learning is a critical resource
publication that aims to demonstrate state-of-the-art approaches of
advanced data mining systems in e-learning, such as MOOCs and other
innovative technologies, to improve learning analytics, as well as
to show how new and advanced user interaction designs, educational
models, and adoptive strategies can expand sustainability in
applied learning technologies. Highlighting a range of topics such
as augmented reality, ethics, and online learning environments,
this book is ideal for educators, instructional designers, higher
education faculty, school administrators, academicians,
researchers, and students.
|
You may like...
Loot
Nadine Gordimer
Paperback
(2)
R367
R340
Discovery Miles 3 400
|